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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
Home of Riverhouse Games. Game Closet, a chance to meet & talk to cool queer & LGBT+ tabletop gamers, with side adventures into: From Scratch, an exercise in learning tabletop roleplaying games, and Critical Theory, an analysis of games & game design.
 
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
 
The Game Dev Field Guide is a podcast series focused on teaching you how to make and launch your own video games. This podcast is aimed at the beginner to intermediate level of game developer. Learn things like how to make crisp movement controls, making eye catching sprites, and marketing your game for it's big release. Stay awhile and listen!
 
The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
 
A weekly creative video game idea workshop between hosts Ryan Hamann, and Ryan Quintal, and the Play;Write community. Play;Write is a podcast about creating and sharing new ways to play. Each week, new ideas for new video experiences to bring to life. A proud part of the Cane and Rinse Network. Visit PlayWriteCast.com or email playwritecast@gmail.com to share your idea today!
 
Looking at as many videogame mechanics as we can get away with; we aim to output 7 podcasts in Season 1. We'll be focusing and discussing the mechanics that take games from the good to the sublime citing plenty of examples. Hopefully our musings will be entertaining and informative - but our real aim is to get you dissecting and talking amongst yourselves.
 
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
 
The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
 
La création de jeux vidéo indépendants est composée de 2 grandes parties : - La conception - La vente Devinez laquelle est extrêmement négligée ? ;) Ce podcast, sans prétention, est un support d'échange sur la création de jeux dont l'objectif est d'en vivre. On va donc parler de game design mais aussi de cette fameuse partie qui peut paraître beaucoup moins glamour et probablement intimidante pour les développeurs que nous sommes : le marketing, la monétisation, les stratégies... en somme, l ...
 
Jordan Blackman interviews the leaders and legends of the video game industry so that you can succeed with your game project, career, or venture. Discover how you can produce, market, and operate games more successfully so that your career can be more satisfying and impactful, whether you're a game designer, engineer, or entrepreneur and whether you work at a studio, publisher, brand or startup. Jordan is an industry insider, who has worked as a Senior Producer at Ubisoft and a Lead Designer ...
 
BOARD GAME BROS We are Jeffrey Craig and Matthew Craig - brothers in real life and board game designers in real life. This is our board game hobbyist/design podcast where we talk about our favorite games. We start every episode talking about how the game is played, and then we examine how game design was used to assist the player and enhance the gameplay. Follow us on twitter @BGBroscast (https://twitter.com/BGBroscast) Follow us on facebook @BGBroscast (https://www.facebook.com/BGBroscast/)
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
 
Comedians, improvisers and game designers bring tabletop games like Dungeons & Dragons to the stage! Enjoy sold-out Diceratops live shows, along with behind-the-scenes moments and other special features. Diceratops is based in Wellington, New Zealand. Our shows are for everyone and every show stands alone, so jump in anywhere!
 
Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres. Host Eric Molinsky talks with novelists, screenwriters, comic book artists, filmmakers, and game designers about their craft of creating fictional worlds. The show also looks at the fan experience, exploring what makes us suspend our disbelief, and what happens when that spell is broken. Fantasy worlds may be set in distant planets or parallel dimensions, but they are crafted here on Earth and on some lev ...
 
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show series
 
Doug Cole, owner of Gaming Ballistic and publisher of the Nordlond RPG series, joined me to talk about his latest product called Delvers to Grow. Sometimes one of the stumbling blocks to bringing new players into RPGs can be the setup time. We discussed the importance of shortening the time it takes to get new players into the games. Credit: Viking…
 
Joe Klipfel, designer of Griphold Tower, discusses what it’s like to take a large, published game and turn it into a microgame. Joe has done this with Set a Watch and Gloomhaven and offers lots of insight on how to break a game down to its essence. The post [Community Spotlight] Turning Big Games into Microgames with Joe Klipfel appeared first on B…
 
Knox Game Design had two great entries for Ludum Dare 48. The theme was Deeper and deeper. Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a dwarf in a hastily constructed drillship delving deep into an abandoned mining plot … Continue reading Ludum Dare 48 Entries – Knox Game Design, May 202…
 
Alexander King, who teaches at the NYU Game Center and the Parsons School of Design, has been tweeting about math for game designers a bunch – you should definitely go check out his tweet thread on the topic here. It also got me interested to have him on the show – I don’t think we’ve ever had an episode that really mentioned math barely at all — o…
 
Continue our journey into the Rule of Three, where each week a guest chooses their three most important games to talk about. This week I'm joined by Alan Gerding of Tuesday Knight Games. This Podcast was made possible by Patreon supporters at www.patreon.com/bastionland As always you can find out more about Bastionland at bastionland.com Music Attr…
 
In this episode Zackavelli discusses the game design related to companions and allies, and the flaws of the dreaded escort mission.Be come a Patron: www.patreon.com/GDFGJoin the discord and talk with the community about making video games! Link: discord.gg/2C8eTsUFollow Zackavelli on Twitter and Instagram @_Zackavelli_Monthly Game Jam:itch.io/jam/g…
 
Wow. What an enjoyable episode! I had a blast talking with Andreas Odendahl (Ode). We talked about Helmets, chickens, and even board games. I learned that censoring can actually be fun, and that Suchy is lazy (Ode's words, not mine). :D We got to talk about Ode's approach to designing and about his game, Cooper Island. This is a long'n, but an oh-s…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
When Andy Weir wrote “The Martian,” he self-published the chapters to his website -- never expecting the story to become a best-selling book, or an Oscar-nominated Hollywood movie. His new novel, “Project Hail Mary,” is generating a lot of excitement, and he's always sold the movie rights. We talk about why he sometimes misses his old life as a cub…
 
Marco Pecota, designer of Legions of Steel, discusses the ways he’s engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out to your fans for feedback, and more. The post [Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota appeared first on Board Game Design Lab…
 
This episode was Sponsored by Autodesk. For amazing resources and a vast online hub of articles, tutorials, and content for 3D artists please check out https://area.autodesk.com/​. Ray Graham is the Technical Director at Unity Technologies. Being in leadership positions at top-leading game studios and tech companies throughout his career, I invited…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Taylor. Show music was composed by Corv Leary. If you ID as queer/LGBT+ and are working on a project adjacent to tabletop RPGs, check out our Guest Form to discuss advertising or show … Continue reading Game Closet 92 – Jammi & Apocalyps…
 
Cédrick Chaboussit, designer of upcoming games Glow (Lueur), Lost Explorers, Shamans, and more, joined me to talk about his upcoming games and the process behind their designs. We focused on how he took very simple inspirations and turned them into interesting games. Also, death... what do I mean? You have to listen to find out.…
 
In this episode Zackavelli discusses the player engagement, and how players may access flow state.Be come a Patron: www.patreon.com/GDFGJoin the discord and talk with the community about making video games! Link: discord.gg/2C8eTsUFollow Zackavelli on Twitter and Instagram @_Zackavelli_Monthly Game Jam:itch.io/jam/gdfgs-monthly-game-jam-5Music by: …
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
This talk will go over how to navigate working in both industries as a lighting artist. We will deep dive into how to make yourself marketable in both industries, and steps you can take to get your foot in the door as a lighter for both. I'll discuss the differences and similarities and what you need to know if you're seriously considering transiti…
 
Martin Wallace, designer of Brass: Birmingham and about 100 other great games, talks about Euro games and his process for designing them. Martin is one of the greatest designers of all time, and he offers tons of excellent advice based on his 30+ years in the industry. The post How to Design Euro Games with Martin Wallace appeared first on Board Ga…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Taylor. Show music was composed by Corv Leary. If you ID as queer/LGBT+ and are working on a project adjacent to tabletop RPGs, check out our Guest Form to discuss advertising or show … Continue reading Game Closet 91 – Mids Meinberg →…
 
Emma and Gil welcome returning guest Eric Zimmerman, who last appeared on the show on Episode 79 to discuss the magic circle in gaming. This time, Eric discusses his idea of the 21st century being a "ludic century," and what makes games especially important today. We also discuss how games' powers can be used for evil, if tabletop games can become …
 
In this episode Zackavelli plays Buff/Debuff and we hear Sam Seltzer-Johnston talk about the "right way" to do things in game dev.Check out ExoCorps: https://exocorpsgame.com/Sam's Twitter: @sbseltzerBe come a Patron: www.patreon.com/GDFGJoin the discord and talk with the community about making video games! Link: discord.gg/2C8eTsUFollow Zackavelli…
 
In this episode we sit down with Dev advocate at Google Cloud Mark Mandel to talk multiplayer engines and more! You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Topics we covered in this episode!: GDC - Online Game Tech Summit Agones https://agones.dev/site/ Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnisl…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
Illusions that mask the true nature of reality. Meditating to gain control over your mind and body. Sending your consciousness to other bodies. These are both tenants of Buddhism and science fiction. Professor Jim Clarke says the overlap is no accident, Buddhism has been influencing sci-fi fantasy creators for over a century. Novelists Ramez Naam a…
 
As contributors who are passionate about our craft, artists can often times tunnel vision into the perfect aesthetic. But sometimes this is not what production needs. This talk explores the forbidden topic of money, and how it relates to our daily tasks. This will cover unconventional approaches to methods, tools, and mindsets that might be taboo, …
 
Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs. Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research. And you can find Joe’s latest book about jobs in the gaming indust…
 
In this episode we sit down with Senior Lighting Artist at the Chinese Room Ellen Shelley to talk Man of Medan, Blood & Truth as well as more! You can follow our antics over on Twitter. Check out @leveldesignfm! Works and Games we covered in this episode!: Man of Medan Blood & Truth Shotdeck https://shotdeck.com/ Presented by Mark Drew (@markdrew) …
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Cole Burkhardt. Show music was composed by Corv Leary. If you ID as queer/LGBT+ and are working on a project adjacent to tabletop RPGs, check out our Guest Form to discuss advertising or … Continue reading Game Closet 90 – Fabby Garza →…
 
Scott Rogers, designer and author, joined me to talk about his life as a designer. We focused a lot on video games since video game design was a huge part of his past. Scott's also a board game designer, so he had a lot of interesting ideas to offer. Credits: Level Design by Creaticca Creative Agency from the Noun Project…
 
Scott takes us through the history of the bizarre drinking game Pass-Out, which is arguably a direct predecessor to the modern risqué adult party game. (Note: We at Ludology do not condone binge drinking, especially when prompted by a game. If a game tells you that you have to drink, but you feel that you need to stop drinking, you should stop play…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences. We also dive into chasing dreams, overcoming obstacles, and gamification.​ The post How to Design Social Experiences with Nick Metzler appeared first on Board Game Design Lab.Bởi Board Game Design Lab
 
Brian “FeralPony” Feeney joins Dirk and David to talk about the new mobile MOBA game from Riot Games, League of Legends: Wild Rift. The discussion covers how the mobile format did and did not impact the gameplay for Wild Rift, and what the current audience for the game is like. The group chats about how even small changes like enemy spawn times can…
 
What is Epic's grand plan? Fortnite + Rocket League + Fall Guys, are they really going to complete Ready Player One?! The ultimate gaming experience? Check it out in this month's roundtable news. Check out the show notes: https://wp.me/pcB0ew-OV Connect with Ray! ● https://twitter.com/Wadarass This episode is brought to you by www.gameschoolonline.…
 
Ian Zang (@IanZangDesign, @GravGames, and gravitation.games) joins Mark McGee (@mmark40) to talk about all sorts of things that Ian Zang likes. 2:30 -- Tell Me Something Good 19:32 -- Main Topic: Zanged Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC or check us out online at gdofnc.herokuapp.com.…
 
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