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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
Delving into the most exciting games and gaming trends, we find out which features are the secret sauce for developing the next big mobile game! With guest game makers every month joining Jon Jordan and Joel Julkunen, to provide fresh and exciting insight into the wider gaming community. This podcast is brought to you by GameRefinery, the leading provider of feature-level data in the mobile games market, with an ever-growing database covering hundreds of thousands of games.
 
Game development podcast brought to you by the GameDev.tv community. Insightful and important advice from 90+ game industry experts. Listen to interviews with game designers, programmers, producers, artists, writers, sound designers, animators, music producers, video game composers, games journalists, CEOs and a host of others from the game development industry. On our community game dev podcast we've been lucky enough to talk with indie devs through to those working with AAA studios like Na ...
 
The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
 
The Basement Gamedev Podcast touches on all subjects related to (video) game development. It is recorded in the East Coast video game development mecha of "Hunt Valley", just 15 minutes North of Baltimore, and is hosted by BaltimoreGamer.com. BaltimoreGamer.com is a gaming news site and online community for gamers, developers, and game convention vendors in the Baltimore metropolitan area. Events which we cover include local LAN party events, local game conventions, local game tournaments, v ...
 
GameDevBR é uma conversa informal entre desenvolvedores de jogos sobre temas relacionados a tecnologia, cultura pop e claro, programação de jogos e a cena brasileira de games. Cada episódio procura trazer discussões técnicas, experiências e pontos de vista relevantes tanto a veteranos desta indústria quanto a novatos e entusiastas.
 
JustForward is a podcast created for you, the Appreneur, Game Developer, Growth Hacker or App Marketer. Are you struggling with increasing the quality of your games? Make the most of Game Development! The goal of this podcast is to make the complex nature of game development both clean and simple. Subscribe and receive growth hacking tools and tips.
 
Based out of Jeddah, Saudi Arabia, The Gaming Recess is a casual Arablish videogame talk show. Game development enthusiasts talk about the latest in the realm of videogames with news, reviews, and discussions. Made and hosted by the @GameDevJeddah Team.
 
A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
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show series
 
In this episode of The Mobile GameDev Playbook, we’re discussing how to utilize player insight to help build better games. We look into the tips, tools, and techniques game developers can use to understand what their players want so that they’ll keep coming back for more. Market-research platform PickFu joins this episode to discuss how game develo…
 
This week, your nice hosts get smart. Stephen approaches a major milestone, Ellen's planning her first PC build, and Mark does a book report. Plus, there's a new feedback form for you to sample and enjoy! Aged. Learned. It's Nice Games Club. Fingeance trailer - Escape Industries, YouTube Fingeance main site - Escape Industries Buy Fingeance on Itch…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Wie vergrößert man seine Zielgruppe? Man entwickelt man sein Spiel so, dass es für möglichst viele Menschen zugänglich ist. Das macht …
 
This is the hundred and eighteenth episode of the GameDev.tv Community Podcast. Nick is a game designer specializing in systems and level design. While he has been playing games since 1994, it was only within the past 5 years that Nick began diving into Game Design. It all started with a custom D&D game. Nick had never been a Dungeon Master before,…
 
It's back to basics this week as we welcome Osama Dorias, lead game designer on the upcoming Gotham Knights at WB Games Montréal, to talk about his multi-year journey of making games with his kids, and what it taught him about his craft. It might be our cutest episode yet! Osama, along with Fawzi Mesmar, and Rami Ismail, recently launched their own…
 
This is the hundred and seventeenth episode of the GameDev.tv Community Podcast. John is a self-taught developer who decided to improve his skills he would make Kingdom Hearts 2 in Unreal. Listen in to him answering questions about his progress how it all started and the struggles he faces. We dive deep into how he learns unreal, what language he u…
 
This week your nice hosts have a rowdy game jam. Dale gave us a prompt: Create a matching game with a puzzle element. The puzzle must be "what matches first" and bonus points if there's cats. The goal of every Nice Games Jam is for the team to come up with a playable game by the end of the episode. Did Stephen, Mark, and Ellen make it happen, or di…
 
This is the hundred and sixteenth episode of the GameDev.tv Community Podcast. Andrés Ortiz Suárez wants to shake the notions people have of gaming and interactive design. Holds the strong belief that games can be just as moving as real-life experiences, and that powerful experiences can change minds and shape lives. Experienced in both in-house an…
 
This week, your nice hosts look within themselves. Mark is afraid of falling off the tree, Stephen does the teeter-tottering he has to do, and Ellen doesn't struggle with this. Markey, Colleagues Reintroduce Bipartisan Bill to Make Daylight Saving Time Per… Tiny Room Stories: Town Mystery Animal Restaurant Learn Lua in 15 Minutes - Tyler Neylon Hun…
 
This is the hundred and fifteenth episode of the GameDev.tv Community Podcast. This episode was taken from a live GameDev.tv twitch AMA. Rick Davidson has been making video games for a living for more than 13 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an …
 
In this episode of The Mobile GameDev Playbook we discuss the common struggles game developers face when monetizing their games and provide some top tips to ensure optimal ROI on mobile gaming ad monetization. We also take a deep dive into the current mobile app monetization strategy and how it might change post IDFA. Will high IAP monetization gam…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Wie vergrößert man seine Zielgruppe? Man entwickelt man sein Spiel so, dass es für möglichst viele Menschen zugänglich ist. Das macht …
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Jasmin Habezai-Fekri ist Stylized 3D Environment Grafikerin und hat vor 5 Jahren (2016) das erste mal Blender geöffnet. Seitdem gibt s…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Jasmin Habezai-Fekri ist Stylized 3D Environment Grafikerin und hat vor 5 Jahren (2016) das erste mal Blender geöffnet. Seitdem gibt s…
 
Accomplished writer Michelle Franklin of Recombobulator Games calls in to discuss cats, floods, and Space Boat, a shiny upcoming narrative adventure game being developed by a team of triple-A industry survivors with credits on Mass Effect 3, DeadSpace 2, Hannah Montana, and more. Support our sponsors This show was sponsored by Appfigures! Appfigure…
 
A regular nice roundtable! In the first part this week's episode, Mark leads an examination of how fonts can support gameplay, worldbuilding, and immersion. In the second half, Stephen makes us think—really think—about the benefits of "janky" gameplay. Mark shares some font history facts, Stephen starts his manifesto, and Ellen takes on the case. M…
 
This is the hundred and fourteenth episode of the GameDev.tv Community Podcast. Phil Gosch is a software engineer & technical artist based in Graz. He's specializing in application/game development & computer graphics with a healthy interest in new media like Augmented and Virtual Reality (AR/VR). While working as freelancer and indie gamedev at ni…
 
Welcome to GDC Showcase week! This is your first podcast check-in from the event. Hear about the sessions so far, including great chats with the legendary Warren Spector and Sucker Punch Productions co-founder Brian Fleming, then get tips for the event and what to keep an eye on for the rest of the week! Support our sponsors This show was sponsored…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Wir reden endlich über Game Design! Und zwar sowohl aus der AAA- also auch aus der Indie-Perspektive. Wir behandeln Themen wie (Papier…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Wir reden endlich über Game Design! Und zwar sowohl aus der AAA- also auch aus der Indie-Perspektive. Wir behandeln Themen wie (Papier…
 
After a slightly longer than usual hiatus, your nice hosts (along with your nice guest host Dale LaCroix) return to the virtual clubhouse for the first new episode of 2021 to talk about what we did on our winter break! PLUS: Mark is a tax robot, Stephen hopes he’s not fired, and Ellen loves being right. Closed Hands, the interactive fiction game (d…
 
It’s difficult pitching yourself and what you have to offer, but it’s important that you’re able to do it when you need to. In this episode, hear about some of the most common mistakes that even the pros make when pitching, and what you can do to stand apart. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving…
 
Episode 13 brings you insight into the winners and finalists of GameRefinery’s very first Mobile GameDev Awards in 2021. These new annual awards aim to reward design and innovation in the mobile game industry by developers in the US, China and Japan. In this episode, GameRefinery’s analysts and partner judge from Luna Labs discuss a few of the awar…
 
This is the hundred and thirteenth episode of the GameDev.tv Community Podcast. Maria Yue is a video game lighting artist with 8 years industrial experience, so far she has worked at multiple AAA studios in China, Germany and the United Kingdom. Starting from Ubisoft Shanghai, she made her journey across the continent while evolving her professiona…
 
This Nice Replay is a two-parter! Part one: Roboston! (Live at 2D Con 2020) Part two: Roboston! (part 2) #192 Roboston! (Live at 2D Con 2020) Nice Games Jam Live Video 2020.09.17 Your nice hosts recorded a live Nice Games Jam episode at 2D Con 2020! You can listen to the edited audio of the recording here! You can find the video of the live recordi…
 
This is the hundred and twelfth episode of the GameDev.tv Community Podcast. Manesh Mistry is a Lead Programmer at us two Games in London, where he has worked on everything from code, audio and level design to eventually tech-leading games to ship on multiple platforms. Most notable projects are the Monument Valley games, with the most recent being…
 
Twitch streamer and friend of the show Matt Hill returns to talk workplace antics and exit strategies. Support our sponsors This show was sponsored by Silen Media! Silen Media knows game audio, and they’re ready to connect with you about your work-in-progress! You can book a free game audio strategy session at SilenMedia.com/booking. Show Notes Mat…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Ihr arbeitet seit 1 Jahr an eurem Spiel und fühlt euch schon schlapp? Ingo arbeitet seit 25 Jahren an seinem Spiel und ist vor Motivat…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Ihr arbeitet seit 1 Jahr an eurem Spiel und fühlt euch schon schlapp? Ingo arbeitet seit 25 Jahren an seinem Spiel und ist vor Motivat…
 
#185 "Empty the bucket." Roundtable 2020.07.28 Your nice hosts are tired, then get energized. Stephen is thinking about it, Mark brought a few unlikely examples, and Ellen is also thinking about it. Here's a fun new thing: We've recently started a Discord channel for listeners to discuss the show with each other. It's part of the Twin Cities Gamede…
 
This is the hundred and eleventh episode of the GameDev.tv Community Podcast. Josh Loveridge is Managing Director of Stratton Studios & Loveridge Digital LTD, he is also a International speaker, Serial Entrepreneur & Media creation specialist. Josh has been forerunning the game development industry for over 7+ years. During this time building up a …
 
Friend of the show Viktor from Blue Pin Studio calls in to discuss how different the Steam launch experience has become, how the pandemic allowed him to chase his dream with a friend, a glimpse into the world of watch repair, and Fable speed runs. Support our sponsors This show was sponsored by Appfigures! Appfigures is all about giving game makers…
 
#170 "Stephen, his arms wide!" Roundtable 2020.04.14 Ellen Burns-Johnson joins us once again in the virtual club house to discuss Redundancy and Arcades! Ellen teaches us about how we learn, Mark balances the game, Martha only plays the best character, and Stephen has a revelation. Photo Credit: Michelle Bruch, from this Southwest Journal Article a…
 
This is the hundred and tenth episode of the GameDev.tv Community Podcast. Nathan Kellman is a level designer currently working on an indie game project called Project RubyShark. He is a recent graduate of Michigan State University's game design program where he received his master's degree. He has collaborated on shipped games that have been shown…
 
Joshua Johnson, CTO of TREE Industries and development lead on Ultimate Disc Golf, calls in to discuss the game’s progress, Epic’s impressive new cloud-based human model generator, Quest 2 development, working with your partner–it’s almost Valentine’s Day, after all–and more. Support our sponsors This show was sponsored by Appfigures! Appfigures is…
 
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