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In the hunt for video and mobile game production insights, Liam Wickham talks to as many game producers, product managers, heads of production, studio bosses etc as he can get his hands on. This is all part of Liam's quest to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. Take a look at game-production.com for articles, videos and more. Don't be a lonely games producer anymore. Look ...
 
Im #SeriousGamesPodcast geht es um interaktive Methoden und Interventionen für Meetings, Workshops, Trainings und Konferenzen. Je nach Gesprächspartner:in erscheint der Podcast in deutscher oder englischer Sprache. — The #SeriousGamesPodcast is about interactive methods and serious games for meetings, workshops, trainings and conferences. Depending on the discussion partner an episode will be published in German or English language.
 
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Featuring 3 community managers with varying backgrounds, we explored a community manager's goals, how they achieve these, how this benefits a game production and how we as producers can help facilitate their work. With community managers from AAA to indie, a plethora of interesting perspectives emerged as we spoke about their road to the industry, …
 
A panel featuring 4 wonderful Producers working in the games industry, with highly varying backgrounds: From years of experience to education & culture, and from studio size & composition to role & responsibilities! Topics ranged from their road into the industry, what production looks like at their studio, tools used and best practices. Esmeralda …
 
This session featured three industry recruitment experts from vastly different backgrounds to talk about the do’s and don’ts when looking for a job in the games industry. Throughout the panel, our host Raven asked the panellists to tackle topics the community requested, including but not limited to: the key traits & experiences of good candidates, …
 
The ID@Xbox team gave our community the chance to ask questions that will help them and their teams develop and deliver great player experiences for everyone, and now we're sharing in the hopes it'll help you, too! Topics range from being approved to publish on Xbox through post-launch best practices, from marketing & sales, to community management…
 
The Game Production Discord hosted a panel on Scrum and agile practices in game development, featuring four panelists with varying backgrounds from in- and outside the industry! Huge thanks to Maurice Kroes from Abstraction Games who housed a session with panellists Jeff Lindsey from Bossa Studios, Kimberly Rodatos from Digital Owl, Barry Anderson …
 
Interview with Per Kristiansen Per Kristiansen on LinkedIn: https://www.linkedin.com/in/perkristiansen/ Per Kristiansen on Twitter: https://twitter.com/Per_LSP Trivium P/S website: https://www.trivium.international/ The Association of Master Trainers in the LEGO® SERIOUS PLAY® Method: https://seriousplay.training/ Per Kristiansen on Amazon: https:/…
 
Interview mit Claudia Simsek-Graf Claudia Simsek-Graf auf LinkedIn: https://www.linkedin.com/in/claudia-simsek-graf-7baa8ab5/ Das blaue Band bei Metalog® GmbH & Co. KG: https://www.metalog.de/produkte/alle-produkte/45/das-band-standard-im-packsack Manage Agile Berlin: https://www.manage-agile.de/ Das Pinguin-Prinzip von John Kotter & Holger Rathgeb…
 
Interview mit Alexander Schaaf Alexander Schaaf auf LinkedIn: https://www.linkedin.com/in/key2knowalexanderschaaf/https://www.linkedin.com/in/key2knowalexanderschaaf/detail/photo/ Alexander's Internetseite: https://key2agile.de key2agile-TV auf Youtube: https://www.youtube.com/channel/UCCpHVz2906hnDfF7Ydw9WvA/featured Agile Base Camp Berlin: https:…
 
Interview mit Michael Cramer Michael Cramer auf LinkedIn: https://www.linkedin.com/in/michael-cramer-5b24273/ Escape the BOOM im Internet: https://www.escape-the-boom.com/deutsch Handbücher zur Bombenentschärfung in 9 Sprachen: https://www.escape-the-boom.com/deutsch/#download_manual_de Escape the BOOM im Apple App Store: https://apps.apple.com/us/…
 
Interview mit Andreas Fechner Andreas Fechner auf LinkedIn: https://www.linkedin.com/in/andreasfechner/ Agile Coaching bei der operational services GmbH & Co. KG: http://www.o-s.de/coaching Internetseite des Foodride-Spiels (CC BY-SA Bas van der Hoek & Marco Mulder): https://foodride.nl Der Foodride Trainers Guide: https://foodride.nl/TRAINER.html …
 
Interview mit Ralf Kruse Ralf Kruse auf LinkedIn: https://www.linkedin.com/in/ralfhh/ Ralf Kruse auf Twitter: https://twitter.com/ralfhh Ralf's Internetseite: https://www.enablechange.de Die Webseite mit allen Regeln: http://www.enablechange.de/haus-vom-nikolaus/ Ralf's Podcast "Scrum meistern": https://www.enablechange.de/podcast-scrum-meistern/ D…
 
Interview with Nancy Beers Nancy Beers on LinkedIn: https://www.linkedin.com/in/nancybeers/ Nancy Beers on Twitter: https://twitter.com/NancyvB Nancy's website: http://happyscrummaster.com Dov Tsal's Meeting Spicer on Ludodogy: https://www.ludogogy.co.uk/meeting-spicer/ #play14: http://play14.org Devopsdays Amsterdam: https://devopsdays.org/events/…
 
Interview mit Sabina Lammert Sabina Lammert auf LinkedIn: https://www.linkedin.com/in/sabina-lammert-14abb512b/ Sabina Lammert auf Twitter: https://twitter.com/SabinaLammert Sabina Lammert Consulting im Internet: https://www.sabinalammert.com Play4Agile Unkonferenz: https://play4agile.wordpress.com Visuelle Anleitung zum Commuter Game (und weiteren…
 
The last time we spoke with Callum Godfrey, we had a blast covering the intricacies of game production in an evolving world. This time around, he's joined by Anil Das-Gupta, a highly experienced product manager with an enviable mobile gaming background. These guys give us an incredible wealth of insights around the difference between production and…
 
Interview with Ralph van Roosmalen Ralph van Roosmalen on LinkedIn: https://www.linkedin.com/in/ralphvanroosmalen/ Ralph's book "Doing It - Management 3.0 Experiences": https://www.amazon.de/dp/9082868806 Agile Strides | Coaching & Consultancy: https://agilestrides.com The Change Management Game: https://management30.com/practice/change-management-…
 
This episode, Renee Wooten was an exceptional guest. Renee has a keen interest in accessibility and inclusion, as well as solid experience with customer and community-facing roles. After gaining a Game Design Bsc from Full Sail University, she started her inevitable climb to production stardom with KingsIsle Entertainment, based in Austin, Texas. R…
 
Part One of our Podcast Episode can be found here: https://www.game-production.com/podcast/episode/49b730cf/25-game-production-interviews-renee-wooten-part-1-of-2-associate-producer-at-kingsisle In Part Two we took a segment out of the chat and based an article around it: https://www.game-production.com/post/making-space-for-everyone-in-games It la…
 
I wanted to try something a bit different with this episode: this is the first of a short series of interviews with recruitment professionals in the games industry. Our goal is to find out what recruiters seek out in potential game producers from associate to EP and beyond, from product manager to project manager. We also want to know what’s change…
 
I'm very grateful to Chris Sykora to find the time to chat after a busy week at Yager in Berlin, where he has served as an Associate Producer for a year. Yager has given us its namesake, as well as Spec Ops: The Line, Dreadnought and The Cycle. Previously, Chris worked as a QA Lead at Konami and EA, a project manager at Accenture, Epsilon and Warga…
 
Interview with Laisa de Almeida Laisa de Almeida on LinkedIn: https://www.linkedin.com/in/laisa-de-almeida/ Virtual World - Scrum Simulation: https://www.virtualscrumsimulation.com Mural.co whiteboard: http://mural.co/ All about Sharon Bowman's Training from the BACK of the Room! (including Julian's classes): http://Bowperson.com #SeriousGamesPodca…
 
Our guest today is Chris Keeling, Executive Producer at Street Smarts VR and living in Orlando, Florida. Previously, Chris has had a myriad of impressive roles, including Product Director at Wargaming, where he was the first American to join the Eastern Europe-centric company at the senior level. He was Program Manager at Full Sail University, lead…
 
The transcript can be found here: https://www.game-production.com/post/anthony-kyne-podcast-episode-full-transcript This being my second ever attempt at recording and editing a podcast, be kind and feel free to give advice! Our guest today is Anthony Kyne, a Lead Producer at Mediatonic Games. They’ve made games such as Gears Pop!, Murder by Numbers…
 
The transcript can be found here: https://www.game-production.com/post/callum-godfrey-podcast-episode-full-transcript This being my first ever attempt at recording and editing a podcast, please forgive the obvious amateurish mistakes! However, that is made up by the quality of our first ever guest, Callum Godfrey, Head of Production at Bossa Studio…
 
Although I have added this as a podcast episode, you might be better off watching the video of me going through the spreadsheet tabs discussed here! Or grab the files below and travel the journey with me.. https://youtu.be/PljB6IBZW2w Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure. Her…
 
Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full here: https://www.researchgate.net/publication/262250152_Risk_Management_in_Video_Game_Development_Projects Topics covered in Part 2 include: 02:39 High level risks 06…
 
A general chat around risk management for those involved in making video games. This is an introduction to the topic and is aimed at game producers. Topics covered include: - Why should you take risks and issues more seriously when making a game? - What does risk management in the gaming world look like? - What are risks and issues anyway? - Why Ri…
 
Interview mit Manuela Guderian Manuela Guderian auf LinkedIn: https://www.linkedin.com/in/manuela-guderian-201515158/ Manuela Guderian auf Twitter: https://twitter.com/MaGu2208 Woher kommt Deine Idee für diese Aktivität? https://bit.ly/2SajMe3 Buch "Praxisbuch Agilität" von Häusling/Römer/Zeppenfeld: https://www.buch7.de/produkt/praxisbuch-agilitae…
 
Interview with Chris Caswell Chris Caswell on LinkedIn: https://www.linkedin.com/in/cscaswell/ Documentation by Boris Gloger: https://www.borisgloger.com/wp-content/uploads/2016/08/Ball_Point_Game.pdf Description on the #play14 website: https://play14.org/games/ball-point-game #TheDebriefingCube: https://TheDebriefingCube.com If you like this episo…
 
Interview mit David Hillmer David Hillmer auf LinkedIn: https://www.linkedin.com/in/david-hillmer-aa4341b6/ LEGO® for SCRUM von Alexey Krivitsky: http://lego4scrum.com LEGO® SERIOUS PLAY® (LSP) Informationen: https://www.helloagile.de/lsp LSP Facilitator Ausbildung: https://www.helloagile.de/lsp-facilitator Informationen zu Planning Poker: https://…
 
Interview mit Sebastian Schneider Sebastian Schneider auf LinkedIn: https://www.linkedin.com/in/seschneider/ Wertikalwerk GmbH im Internet: https://wertikalwerk.com ScrumKurs24 von Wertikalwerk GmbH: https://scrumkurs24.de Manage Agile in Berlin: https://www.manage-agile.de Magic Maze von Pegasus Spiele: https://pegasus.de/spiele/themengebiete/magi…
 
Interview mit Barbara Hallama Barbara Hallama auf LinkedIn: https://www.linkedin.com/in/hallama/ Barbara Hallama auf Twitter: https://twitter.com/Barbnerdy Barbara Hallama's Internetseite: https://barbara.hallama.org/ Internetseite zu "Draw how to make toast": https://www.drawtoast.com Direktlink zum "DrawToast Systems Thinking Guide": http://bit.l…
 
Interview mit Nadja Petranovskaja Nadja Petranovskaja auf LinkedIn: https://www.linkedin.com/in/petranovskaja/ Nadja Petranovskaja auf Twitter: https://twitter.com/petranovskaja Blogbeitrag zum Thema: https://petranovskaja.com/workshop/ Wondercards mit Methoden, Modellen, Übungen und Spiele für jede Moderation: https://petranovskaja.com/product/ber…
 
Interview with Dana Pylayeva Dana Pylayeva on LinkedIn: https://www.linkedin.com/in/danapylayeva/ Dana Pylayeva on Twitter: https://twitter.com/DanaPylayeva Play4Agile: https://play4agile.wordpress.com Play4Agile North America: https://play4agilenorthamerica.com About the DevOps Culture Simulation and upcoming workshops: https://www.agileplayconsul…
 
Interview mit Udo Wiegärtner Udo Wiegärtner auf Twitter: https://twitter.com/udowiegaertner Play4Agile: http://play4agile.com Overcooked auf Steam: https://store.steampowered.com/app/448510/Overcooked/ Overcooked für die PlayStation: https://store.playstation.com/de-de/product/EP4064-CUSA05399_00-OVERCOOKED000000 Overcooked Videos auf Youtube: http…
 
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