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To Be or RPG

To Be or RPG

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To Be or RPG is a regular Dungeons & Dragons web series played by a wily troupe of professional actors affiliated with the national award-winning Classical Theatre Company. Come join us as our band of heroes adventures across the world of Magadrinn - a land of knights and wizards, but with a classical twist! Whose path will our merry band cross? Prince Hamlet? Lady Macbeth? Titania, the Fairy Queen? Listen and find out!
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In the (very) long-awaited finale of the two-part House Usher series, at the behest of Lord Robbert Usher, the Merely Players continue their investigation into the strange fire and death that occurred in the manor house five years ago. They finally meet the reclusive Lady Madilynn Usher and learn the truth of what happened to the previous valet, Be…
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In a flashback episode, several members of The Merely Players are hired by a local farmer to deliver some unusual goods to a reclusive customer who lives deep within the Forest of Arden. To Be or RPG is an improvised role-playing game, and as such, certain language or situations might be inappropriate or uncomfortable for some viewers. We strongly …
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The Merely Players are approached by a servant of a nearby local lord - Baron Robbert Usher. Lord Robbert is keen to have the party to investigate the strange goings on at his manor house. The small fortune he offers is more than enough to entice the group, and they quickly learn that the lord and his twin sister are recluses and the house holds mu…
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The party, having now spent a month moving into their new tower abode, is visited by a traveling caravan of Rosanti people looking for a place to camp. The Rosanti matron, a mysterious woman by the name of Domna Patrina Ducdamé, rewards the heroes for their kindness by hosting them in her camp that evening. While enjoying the Rosanti hospitality, t…
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The Merely Players delve deeper into the mysterious caverns beneath their new tower home, but not so long that they fail to return to Verena in time for Delrick to audition for the starring role in a new play at The Goose Theatre. Following on the heels of the callback, Cree finds herself in a bloody brawl with a local pit-fighting champion known o…
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The newly named Merely Players, finally having a moment to catch their breath, take some time to do a little milling about Verena before the margrave's advisor, Tomas Exeter, sends a page to lead the group to their newly awarded tower and land. Formerly of the house of Millin, the tower has spent the last two hundred years unoccupied and in disrepa…
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Finding themselves embroiled in the hunt for Ramsey Humford's killer, the party had joined forces with the great detective Sheraillynn Hulmes and her Dwarven partner, Drohn Watsmith. Their trail leads them to the Greenfriairs Theatre where they execute an intricate plan to catch their prime suspect - the theatre's patron, the powerful Baroness Lena…
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The stalwart band of adventurers, having just thwarted the plans of the evil cult of Izurin, barely have time to rest when they learn that local actor Ramsey Humford has been murdered. Due to their recent public run-in with the puffed up peacock of a man, they are considered suspects. Enter the great detective Sheraillynn Hulmes and her trusty Dwar…
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Our heroes, depleted from their adventures in the subterranean temple beneath Verena, stumble their way into the dungeons under the margrave’s castle. They are introduced to Tomas Exeter, the margrave’s advisor, and he reveals himself to have been disguised as Eaken. Together with the party, they devise a plan of action to root out the mysterious M…
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Having discovered the hidden temple of the dark god Izurin beneath the town of Verena, our heroes charge headlong into battle against the cultists of the God of Pestilence. The fallout from the conflict reveals a shocking secret and lays out further what terrible things these minions of Izurin are planning. To Be or RPG is an improvised role-playin…
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The party, now rested, looks to find more answers to the mystery of the dark cult of Izurin lurking in the shadows of Verena. They spend time in research at the Library of Verena where they learn more about the history of the capital of the Northmarch, including its past ties to the Elven kingdom of Kyrntannis and a mysterious plague that ravaged t…
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Back now in the gem of the Northmarch region of the Lorn Empire – the bustling river town of Verena – our weary heroes are confronted by a foe they thought defeated. Tybalt Capulyt, the so-called Prince of Cats, seeks revenge for his being felled by Billie Wobbleaxe’s blade. Following the tense clash with the Elven swordmaster, the group visits som…
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While on the trail of the lost lovers Romio and Julyyt, our adventurers stumble their way into a hidden and ancient Sylvan forest called The Deep Place. It is here that they meet the mighty King Oberon who has the couple in his sway, and is not keen on giving them up. The fairy king relents and says that if the party can defeat his champion, he wil…
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The mismatched collection of wayward heroes, having defeated the giant Caliban and his witch mother, wends its way deeper into the Forest of Arden still on the hunt for the young Montero and Capulyt. After Thexus finds a young orphaned fox kit, the group picks up the trail of the runaways in the remote village of Benfield. They are hot on their hee…
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Our party of adventurers heads up the Avon River in pursuit of a pair of runaway lovers only to discover that the trail has gone cold in the village of Riverside. After a rowdy drinking game, a round of cards, and a romantic tryst for our Dwelf Druid, Vornylia Greyheart, the group finds a clue as to where the couple has fled - into the dark and wil…
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Our tale begins in the bustling town of Verena as our ragtag group of misfits is recovering from their foray into the nearby haunted old Darrow Manor. Following a morning of mischief spurred by our bard, Billie Wobbleaxe, and trickster cleric, Delrick Haventhorn, the party heads out in search of a job to earn some coin. Not long thereafter, they st…
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