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Nội dung được cung cấp bởi Liam Wickham. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Liam Wickham hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.
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A Day in the Life of... Community Managers! Panel

1:14:08
 
Chia sẻ
 

Manage episode 298162353 series 2738285
Nội dung được cung cấp bởi Liam Wickham. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Liam Wickham hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

Featuring 3 community managers with varying backgrounds, we explored a community manager's goals, how they achieve these, how this benefits a game production and how we as producers can help facilitate their work.
With community managers from AAA to indie, a plethora of interesting perspectives emerged as we spoke about their road to the industry, their studios, their everydays and goals.

  • Raccine Malcolm: Freelance Community & DEI Manager, Founder of Games Community Garden (formerly Games Marketing Essentials), Co-Founder & CCOO of CommSprout, Community Engagement and DEI Manager at The*GameHERs.
  • Jenny Windom: Producer/Co-Owner at Soft Not Weak, Portfolio Manager at Kowloon Nights, & Communications at Rose City Games. In her spare time, Jenny is an indie game streamer and Wholesome Games organizer and host.
  • Daria Ilyina: Community Developer at Paradox Interactive. Previously Team Lead for various projects from mobile to console & PC games, with vast customer support and IT analytics background. In her spare time, Daria creates cosplay costumes and plays video games.
  • Raven Hoegalmen (𝘏𝘰𝘴𝘵): A tech engineer MSc graduate with a passion for game design and and game production.

We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com
Discord (most active): https://discord.gg/NBamcKYsP6

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

28 tập

Artwork
iconChia sẻ
 
Manage episode 298162353 series 2738285
Nội dung được cung cấp bởi Liam Wickham. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Liam Wickham hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

Featuring 3 community managers with varying backgrounds, we explored a community manager's goals, how they achieve these, how this benefits a game production and how we as producers can help facilitate their work.
With community managers from AAA to indie, a plethora of interesting perspectives emerged as we spoke about their road to the industry, their studios, their everydays and goals.

  • Raccine Malcolm: Freelance Community & DEI Manager, Founder of Games Community Garden (formerly Games Marketing Essentials), Co-Founder & CCOO of CommSprout, Community Engagement and DEI Manager at The*GameHERs.
  • Jenny Windom: Producer/Co-Owner at Soft Not Weak, Portfolio Manager at Kowloon Nights, & Communications at Rose City Games. In her spare time, Jenny is an indie game streamer and Wholesome Games organizer and host.
  • Daria Ilyina: Community Developer at Paradox Interactive. Previously Team Lead for various projects from mobile to console & PC games, with vast customer support and IT analytics background. In her spare time, Daria creates cosplay costumes and plays video games.
  • Raven Hoegalmen (𝘏𝘰𝘴𝘵): A tech engineer MSc graduate with a passion for game design and and game production.

We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com
Discord (most active): https://discord.gg/NBamcKYsP6

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

28 tập

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