2.2 Game Production Interviews: Anthony Kyne, Lead Producer at Mediatonic Games

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The transcript can be found here:
https://www.game-production.com/post/anthony-kyne-podcast-episode-full-transcript
This being my second ever attempt at recording and editing a podcast, be kind and feel free to give advice! Our guest today is Anthony Kyne, a Lead Producer at Mediatonic Games. They’ve made games such as Gears Pop!, Murder by Numbers and the upcoming Fall Guys: Ultimate Knockout, which looks awesome. Anthony has worked on titles such as Madden, Championship Manager & The Sims. Unlike nearly every Producer that I’ve met or stalked on LinkedIn before now, Anthony has worked in games as both a lead designer and senior programmer. This gives him a unique understanding of making games which I’m looking forward to delving into. He was Lead Designer on Championship Manager game back in 2009, which saw the franchise finally rise to become a viable alternative to Football Manager.
In this episode, we talk about Anthony's experience as a designer, coder and producer. We deep dive into The Golf Club to use as an exploration of production methods. We talk about pods, cancelling all meetings, how producers need to be leaders and a lot more.
This time I have added the topics as chapters in the podcast so hopefully you can see them when you download this!
00:00 Intros
11:25 Advantages of coming from a different gaming background
21:10 The bare minimum of a Producer - traits, experience & skills
28:40 Agile methods - new concepts, prototyping & tech demos
34:36 Play your own game!
38:49 Producers - the good, the bad but always leaders
46:10 Earning Trust
49:00 Production Deep Dive: The Golf Club
86:12 Meetings, meetings, meetings
89:11 Why be a producer?
92:03 What's next for Anthony?

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