Episode 258: Is Warhammer 40K Too Complex?

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With all the codexes that have been coming out with more and more complicated army rules and layers of customization, have we reached peak rules bloat? Has 9th Edition Warhammer 40,000 finally reached the tipping point? Will it collapse under its own weight? In this episode, we take a look at the current state of complexity in 40K, how it compares to past editions and design philosophies, and what the potential fixes might be moving forward. Do we even all agree that it’s too complex? Is the complexity a feature? If the game is too complex, what’s the answer? Hyper-simplification? A new edition? Or something else entirely? Also, news and new releases (including a dive into the newest balance dataslate), your listener mail, hobby progress, and the Morale Phase!

Link: Arbitor Ian – Rules Bloat and Mental Load
Link: Arbitor Ian – How Many Things Does 40K Have to Balance?
Link: Arbitor Ian – Filthy Casual Play
Link: Arbitor Ian – Every Edition of Warhammer 40K in 16 Minutes
Link: One Page Rules
Link: Midwest Conquest
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu

Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

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