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Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the hobby. Our cast changes a little from show to show, but we always assemble a group of dynamic individuals with divergent views, guaranteeing you will hear several perspectives on everything we discuss.
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* (0:30) What steps do we take to bring a character to life? * (1:49) Ask what’s important. * (6:53) Seeing the good and bad in a single trait. * (8:06) Doug’s personality triangle model. * (10:54) Demonstrating character quirks. * (16:34) Making characters that both have and express personal growth. * (18:57) Taking a hobby, off-topic skill, or de…
  continue reading
 
* (0:30) What steps do we take to bring a character to life? * (1:49) Ask what’s important. * (6:53) Seeing the good and bad in a single trait. * (8:06) Doug’s personality triangle model. * (10:54) Demonstrating character quirks. * (16:34) Making characters that both have and express personal growth. * (18:57) Taking a hobby, off-topic skill, or de…
  continue reading
 
* (0:30) What steps do we take to bring a character to life? * (1:49) Ask what’s important. * (6:53) Seeing the good and bad in a single trait. * (8:06) Doug’s personality triangle model. * (10:54) Demonstrating character quirks. * (16:34) Making characters that both have and express personal growth. * (18:57) Taking a hobby, off-topic skill, or de…
  continue reading
 
* (0:29) In defense of technology at the gaming table. Caleb’s setup with Owlbear Rodeo. * (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game. * (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game. * (14:04) Working distance and distraction into the game. * (17:54) Digital storag…
  continue reading
 
* (0:29) In defense of technology at the gaming table. Caleb’s setup with Owlbear Rodeo. * (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game. * (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game. * (14:04) Working distance and distraction into the game. * (17:54) Digital storag…
  continue reading
 
* (0:29) In defense of technology at the gaming table. Caleb’s setup with Owlbear Rodeo. * (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game. * (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game. * (14:04) Working distance and distraction into the game. * (17:54) Digital storag…
  continue reading
 
* (0:30) Dan runs a game a bit too literally. * (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game. * (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling. * (13:36) The prep time technology adds, and the stability it takes away. * (15:59) The time spent digging up the righ…
  continue reading
 
* (0:30) Dan runs a game a bit too literally. * (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game. * (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling. * (13:36) The prep time technology adds, and the stability it takes away. * (15:59) The time spent digging up the righ…
  continue reading
 
* (0:30) Dan runs a game a bit too literally. * (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game. * (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling. * (13:36) The prep time technology adds, and the stability it takes away. * (15:59) The time spent digging up the righ…
  continue reading
 
* (0:29) Why talk about intelligence? The Why Files episode about Cicada 3301. * (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG. * (12:44) The lack of a bottomless “buffet of ideas” in a closed setting. * (14:24) Use minimal starting information to give you room to work. * (18:12) How to run a school (everyone go …
  continue reading
 
* (0:29) Why talk about intelligence? The Why Files episode about Cicada 3301. * (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG. * (12:44) The lack of a bottomless “buffet of ideas” in a closed setting. * (14:24) Use minimal starting information to give you room to work. * (18:12) How to run a school (everyone go …
  continue reading
 
* (0:29) Why talk about intelligence? The Why Files episode about Cicada 3301. * (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG. * (12:44) The lack of a bottomless “buffet of ideas” in a closed setting. * (14:24) Use minimal starting information to give you room to work. * (18:12) How to run a school (everyone go …
  continue reading
 
* (0:22) Picking out the point we became curmudgeons and what exactly that means. * (4:48) Being too set in our ways. * (11:19) The self-destruction that comes with stagnation. * (21:32) Wii have a solution. * (24:32) Ducking new games while at a convention. Playing The Quiet Year on an airplane. * (32:57) The role of pragmatism. Why expand your ho…
  continue reading
 
* (0:22) Picking out the point we became curmudgeons and what exactly that means. * (4:48) Being too set in our ways. * (11:19) The self-destruction that comes with stagnation. * (21:32) Wii have a solution. * (24:32) Ducking new games while at a convention. Playing The Quiet Year on an airplane. * (32:57) The role of pragmatism. Why expand your ho…
  continue reading
 
* (0:22) Picking out the point we became curmudgeons and what exactly that means. * (4:48) Being too set in our ways. * (11:19) The self-destruction that comes with stagnation. * (21:32) Wii have a solution. * (24:32) Ducking new games while at a convention. Playing The Quiet Year on an airplane. * (32:57) The role of pragmatism. Why expand your ho…
  continue reading
 
* (0:29) Reintroducing Julia’s husband, Mike. * (2:24) Lowered expectations, inspired by a post-pandemic world. * (7:25) Being a bit more experimental. * (13:18) Playing online instead of returning to the table. * (19:18) Returning to the table instead of playing online. * (23:58) The commonality of not being able to find an active gaming group. * …
  continue reading
 
* (0:29) Reintroducing Julia’s husband, Mike. * (2:24) Lowered expectations, inspired by a post-pandemic world. * (7:25) Being a bit more experimental. * (13:18) Playing online instead of returning to the table. * (19:18) Returning to the table instead of playing online. * (23:58) The commonality of not being able to find an active gaming group. * …
  continue reading
 
* (0:29) Reintroducing Julia’s husband, Mike. * (2:24) Lowered expectations, inspired by a post-pandemic world. * (7:25) Being a bit more experimental. * (13:18) Playing online instead of returning to the table. * (19:18) Returning to the table instead of playing online. * (23:58) The commonality of not being able to find an active gaming group. * …
  continue reading
 
* (0:29) Thanks to Eric Van Note for Swole Mole! * (3:15) The value of terrible GMing. * (8:42) Everyone is their own most inept critic. Sojourn Volume 2. * (15:28) The worst possible outcome: something being forgettable. * (22:20) Asking Doug to grade his own game. * (25:35) The value of creating art, simply for the act of creation. * (37:04) A fe…
  continue reading
 
* (0:29) Thanks to Eric Van Note for Swole Mole! * (3:15) The value of terrible GMing. * (8:42) Everyone is their own most inept critic. Sojourn Volume 2. * (15:28) The worst possible outcome: something being forgettable. * (22:20) Asking Doug to grade his own game. * (25:35) The value of creating art, simply for the act of creation. * (37:04) A fe…
  continue reading
 
* (0:29) Thanks to Eric Van Note for Swole Mole! * (3:15) The value of terrible GMing. * (8:42) Everyone is their own most inept critic. Sojourn Volume 2. * (15:28) The worst possible outcome: something being forgettable. * (22:20) Asking Doug to grade his own game. * (25:35) The value of creating art, simply for the act of creation. * (37:04) A fe…
  continue reading
 
* (0:29) Dan prefers affiliated groups, Wayne does not. * (2:15) Cohesion, identity, and help. * (9:35) Affiliations you start with as opposed to those you pick up along the way. * (11:56) The party’s direction and motivation. Affiliating with an ideal. * (20:23) Affiliations create an obvious pool of NPC relationships. * (25:40) External versus in…
  continue reading
 
* (0:29) Dan prefers affiliated groups, Wayne does not. * (2:15) Cohesion, identity, and help. * (9:35) Affiliations you start with as opposed to those you pick up along the way. * (11:56) The party’s direction and motivation. Affiliating with an ideal. * (20:23) Affiliations create an obvious pool of NPC relationships. * (25:40) External versus in…
  continue reading
 
* (0:29) Dan prefers affiliated groups, Wayne does not. * (2:15) Cohesion, identity, and help. * (9:35) Affiliations you start with as opposed to those you pick up along the way. * (11:56) The party’s direction and motivation. Affiliating with an ideal. * (20:23) Affiliations create an obvious pool of NPC relationships. * (25:40) External versus in…
  continue reading
 
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