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Judge Marc & Judge James emerge from their secret underground bunker to relaunch the Glowburn podcast after a real-world apocalypse inducing shelter in place. But mutations are in the air, as the show begins to metamorphosize into a new and improved strain tackling not only MCC but Empire of the East, Dying Earth, and science fantasy DCC.…
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Reid san Filippo joins the Judges from deep in the bunker to discuss the weird world of Umerica, his current projects, and how to use Umerica and MCC together ... and then things get weird as the Judges subject two humble creatures to the mutagenic effects of Reid's latest project. Join us to find out the horrific results!…
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The judges find another survivor of the Great Disaster in the wastelands and bring him into the shelter to talk about the available MCC modules. As spoiler free as possible we discuss our experiences with the first wave of Goodman Games and 3rd party adventures with our guest Mr Michael Bolam.Bởi Glowburn
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Join Judge James and Judge Forrest as they dissect the Sentinel and Rover Pure Strain Human classes - well, not literally. It's more of an examination than a dissection. Though - trigger warning - Judge James does briefly talk about cannibalism. And "furburning," which is gross, yet fascinating. Judge Forrest dons his tinfoil helmet to try to fend …
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Who is that cloaked man on the horizon with smoke rings ascending from his bizarre artifact-pipe? What seer of Terra A.D., what great observer and cataloger of its mysteries, has entered our midst? This man might change our perception of the Post-Great Disaster world forever! Welcome, Judge Jim Wampler!…
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Who is our mysterious visitor to Glowburn HQ? Why is he here? What will we talk about? Mysteries. So many mysteries. Join us as we investigate the post-apocalypse. Wait. Did you hear that? What was that moving behind the control panel? Let's check it out. I mean, you go check it out. I'll wait here and watch the monitors and let you know if anythin…
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Judge James is exposed to the wonder of Wizards, while Judge Forrest is schooled in the ways of Dark Sun as Glowburn HQ echoes with the sound of post-apocalyptic fantasy and fantastical post-apocalypses ... apocalypti ... apocalypsees ... Also, a recounting of Garycon and more mutagenesis ... mutagenesises ... mutagenesi ... Opening and closing the…
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Judge Forrest and Judge James speak AT LENGTH with Judge Brendan LaSalle about MCC, X-crawl, running, writing, and playing games. Blade Runner weaponry and the Hofstader Cube feature in Mutagenesis, while Judge Brendan creates some cool stuff on the fly. Hear the man in action! Then run, run as fast as you can, running man!…
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Like purple Zeeth grass blooming after a nuclear winter, Glowburn is back! This time, our Great Disaster centers on our robot masters . . . er, robot servants! There are changes in the HQ bunker, discussions of topics as varied as robot PC campaigns and Van Hagar, and of course, voices of the Ancient Ones (for real!). Mutagenesis highlights include…
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Please fasten your seatbelts at this time and stow any and all artifacts or adventuring equipment underneath your seat or in the overhead compartments: In this episode, we are taking off with the Starship Warden to explore Metamorphosis Alpha. Judge Forrest recounts Gameholecon and we hear an actual voice of the Ancient Ones! Judge Bill and Judge F…
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In this episode of Glowburn, Judge Bill and Judge Forrest discuss Archaic/Cryptic Alliances and its comparison to alignments. We list some interesting Alliances and discuss how to use these in one-shot and campaign games. Judge Bill serves up some Roll20 tips and Judge Forrest shares more of his MCC-DCC-Gamma World hybrid urban crawl campaign. For …
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In this pilot episode of the podcast celebrating the upcoming Mutant Crawl Classics role-playing game, we discuss the Post-Apocalyptic genre in general. Also: Introduction of your co-hosts, listener email, and other goodies like a tube of blue concentrate and the Mold Mother. Intro/Outro Song: Chronox:Voyager:Juno…
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