Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.
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In 2012 Idle Thumbs ran a Kickstarter campaign, not just to bring back the Idle Thumbs podcast, but to try and turn Idle Thumbs into a small podcast network, with a studio, a new website, and the ability to exist for years to come. We documented that time in this podcast.
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In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss how he faked his way into games journalism, how to sneak risky ideas past licensors, and how to make games feel big. This episode was recorded on September 8, 2023.Games discussed: Pong, Trog,…
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Idle Thumbs


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Three Moves Ahead 596: Baldur's Gate 3
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Len, Jon, and Ian are joined by Brian "Chef Lu Bu" Smawley to delve into Baldur's Gate 3. We discuss what really makes this a CRPG that can be enthusiastically recommended to tactics fans, what our favorite races, classes, and companions have been, and the ridiculous antics we've gotten up to with Larian's "Yes, and..." engine and quest design. Is …
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In this episode, Soren interviews tabletop designer Cole Wehrle, best known for his work on Root, Oath, Pax Pamir, and John Company. They discuss whether John Company is satire, how the East India Company was like QWOP, and the importance of German postal rates. This episode was recorded on March 22, 2023.Games discussed: Stratego, Dungeons and Dra…
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Three Massacres Ahead 595: Aliens: Dark Descent
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Rob, Len, and Rowan are in the pipe, five-by-five, to discuss Aliens: Dark Descent. An unconventional squad-based stealth game that brings James Cameron's sci-fi classic to a new (and dare we say better) perspective, we discuss similarities to the likes of Darkest Dungeon and how clever escalation mechanics can dynamically imitate the structure of …
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Three Moves Ahead 594: Jagged Alliance 3
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This week, Len is joined by Sin Vega and Dominic Tarason to discuss Jagged Alliance 3, the long-awaited sequel to one of the greatest tactical games of all time. Did they do a good job of recapturing what made the original so memorable? Is this just another XCOM, or is there more to see here?Bởi Idle Thumbs
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Three Moves Ahead 593: Rule the Waves 3
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It's the... Summer of Wargaming? When a game comes along that's even too obscure and spreadsheet-y for our normal panel, we light the Grognard Beacon. And this week, first-timers Wesley Livesay and Benjamin Magnus answered the call. The subject? Rule the Waves 3. If you love mid-90s PC productivity software interfaces and big boats of all shapes an…
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In this episode, Soren interviews veteran game designer Tanya Short, co-founder of Kitfox Games and best known for her work on Moon Hunters and Boyfriend Dungeon. They discuss why her parents had to get a second phone like, how she accidentally made a roguelike, and whether Moon Hunters should have combat. This episode was recorded on March 23, 202…
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Three Moves Ahead 592: Age of Wonders 4
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Len, Rowan, and Jon step through the portal into Age of Wonders 4, the latest fantasy 4X from Triumph and Paradox. We dig deep into the strategic and tactical pacing and why so much of it hits the spot in a world of ultra marathon strategy campaigns. What is so satisfying about its empire customization and progression? And did we actually manage to…
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Three Moves Ahead 591: Darkest Dungeon 2
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Rowan, Len, and Nerium hitch their wagon to Darkest Dungeon 2 and set in for the long haul on this epic-length episode. We discuss some of the ways this sequel is an improvement over one of 3MA's consensus favorite games of all time (that we somehow never did a dedicated episode on), and several ways in which it's not. What kind of parties did we l…
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Three Moves Ahead 590: Wartales
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Rowan, Nerium, and Luke set off into the fantasy landscape of Wartales to give a glimpse at one of the most robust tactical management games we've seen in a while. They discuss how it's a counterpoint to – and possibly even a commentary on – Battle Brothers in a couple of interesting ways. You'll also hear perspectives from both of its world scalin…
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In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Moonbreaker is the first digital miniatures game, if players would notice if critical hits were removed, and whether the game should have an undo. This episod…
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Three Moves Ahead 589: 'Board Game' vs 'Simulation'-style Strategy Games
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It's an all-star panel as Len and Mike Williams are joined by Mohawk Games' and Idle Thumbs' own Soren Johnson and Paradox Tinto's Johan Andersson to chip away at a tricky target: the different design goals between a more "Board Gamey" strategy game like Civilization and the "Simulationist" breed exemplified by Europa Universalis. We discuss what w…
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Three Moves Ahead 588: The Great War: Western Front
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This week, Len and Ian welcome military historian Brett Devereaux back to the show to talk about The Great War: Western Front. We discuss what it gets right and what it gets wrong about the trenches, artillery bombardments, and innovative tactics that eventually broke the stalemate. But at the end of the day, does the Western Front of World War I j…
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Designer Notes 74: Charlie Cleveland
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In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Charlie Cleveland moved to Cleveland, how he did Kickstarter before Kickstarter, and whether Subnautica was intended to be a survival game. This episode was r…
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Three Moves Ahead 587: Terra Nil
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This week, Rowan teams up with Fanbyte's Mike Williams and Kotaku's Luke Plunkett to discuss Terra Nil, a "city builder in reverse" about restoring the natural ecosystem of a devastated planet. We break down what makes this concept so compelling, feelgood, and relaxing, as well as what it could have done differently to fill a more simulationist nic…
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Three Moves Ahead 586: Industrialization and Snowballing w/ Bret Devereaux
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Len and Ian are joined once again by our official unofficial historical consultant, UNC Chapel Hill's Dr. Bret Devereaux, to discuss a couple of interrelated topics: Snowballing in strategy games and the process of industrialization. We take a wide-ranging trek through games and history that touches on different ways developers have tried to put ch…
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In this episode, Soren interviews veteran game designer Liz England, best known for her work on Scribblenauts, Sunset Overdrive, and Watch Dogs: Legion. They discuss how she organized her mom’s RPG inventories, what is the boiling point of a lion, and whether system complexity matters if the player can’t see it. This episode was recorded on Septemb…
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Three Moves Ahead 585: Phantom Brigade
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We have a packed panel this week as Jon is joined by Fanbyte's Mike Williams and Nerium Strom, Waypoint's Renata Price, and Freehold Games' Brian Bucklew to hop into the cockpit on Phantom Brigade. This is far from the first turn-based mech game we've talked about, so why were there so many people excited to talk about it that we couldn't even incl…
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Three Moves Ahead 584: Company of Heroes 3
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Rob and Ian are joined by Kotaku's Luke Plunkett to dig in to Company of Heroes 3. The long-awaited World War II RTS left us with mixed feelings, between a dynamic campaign that just doesn't really work and some of the best battle maps the series has ever seen. So how does it all stack up when the smoke clears? And what about that North Africa oper…
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Three Moves Ahead 583: Religion Revisited
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Len, Jon, and Ian kick off what is to be an ongoing series revisiting some big ideas in strategy games that we haven't covered since Ye Olde Podcast Days of Yore. This time around, we're taking a fresh look at religion, which we last gave its own show waaay back in 2009. How have strategy games changed their depiction of spiritual practices in the …
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Three Moves Ahead 582: Europa Universalis IV - Anbennar
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It's a NoCBcast semi-reunion as Len is joined by Lambert (https://www.youtube.com/Lambert2191) and Father Lorris (https://www.chapelcomic.com/) to discuss Anbennar, our favorite Europa Universalis IV total conversion mod. Have you ever wondered how elite elven archers would fare against 18th Century line infantry? What if the Protestant Reformation…
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Three Moves Ahead 581: A Look Ahead to 2023
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Len, Rowan, and Mike Gillis take peek ahead at the roster of strategy games that are maybe, probably, or definitely coming out (or coming out of Early Access) in 2023. We also take an aside for some informed speculation on what some suspiciously quiet heavy-hitters like Total War and Civilization might be concocting. Also, who is Hooded Horse and w…
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Designer Notes 72: Harvey Smith
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In this episode, Soren and Leyla interview veteran game designer Harvey Smith, best known for his work on the Deus Ex and Dishonored series. They discuss what TDA stood for at Origin, if Dishonored is just Thief but faster, and why it is sometimes better to be heavy handed. This episode was recorded on March 23, 2022.Games discussed: Pong, Adventur…
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Three Moves Ahead 580: 2022 in the Rear View
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Len is joined by PCGamesN's Ian Boudreau, Fanbyte's Mike Williams, and 3MA Janitor Emeritus Mike Gillis to give a thoughtful post-mortem on the year that was 2022. What were the big ideas? What were our favorite games? What disappointed us?Bởi Idle Thumbs
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Three Moves Ahead 579: Marvel's Midnight Suns
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Len and Fraser are joined by PC Gamer's Evan Lahti to discuss Marvel's Midnight Suns. This tactical card battle RPG from Firaxis is a big departure from XCOM... or is it? We gush and grumble about our most and least favorite characters, respectively, break down the combat and progression systems, and learn an important lesson about the true meaning…
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Three Moves Ahead 578: Slaves to Armok: God of Blood Chapter II: Dwarf Fortress
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Jon and Len are joined by Fanbyte's Mike Williams and freelance writer Gita Jackson to celebrate and discuss the steam release of Dwarf Fortress. We dig greedily and deep into what makes this game so special, the moments we'll always remember, and some of our favorite little guys.Bởi Idle Thumbs
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Three Moves Ahead 577: Marvel Snap
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Len and Rowan are joined by Brian "Chef Lu Bu" Smawley and Axe of the Blood God's Eric Van Allen to discuss Marvel Snap, the latest free-to-play comic book card battle sensation. We talk about how it sets itself apart from the likes of Magic or Hearthstone, what our favorite cards are, and which deck archetypes make you an objectively bad person if…
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Designer Notes 71: Matthew Davis
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In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whether Soren can convince them to add unlimited undo to Into the Breach. This episode was recorded on Sept 1…
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Three Moves Ahead 576: Mount & Blade II: Bannerlord
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Len and John are joined once again by UNC Chapel Hill's Dr. Bret Devereaux to finally, at long last, discuss Mount & Blade II: Bannerlord. We have some mixed feelings about it. What did we love and what did we really not? How do the systems and battles stand up to a military historian's eyes? And at the end of the day, is it actually good?…
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Three Moves Ahead 575: Total War: Warhammer Immortal Empires Interview
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Len is joined this week by a full squad of developers from Creative Assembly to talk about Total War: Warhammer 3's Immortal Empires beta launch, and what may be to come in the near future. DLC Director Richard Aldridge, Lead Designer Sean Macdonald, Lead UI Programmer Mikaela Lidstrom, and designer William Hakestad talk about everything from the c…
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Idle Thumbs Kickstarter Progresscast The Sixteenth One
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Idle Thumbs Kickstarter Progresscast The Fifteenth One
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Idle Thumbs Kickstarter Progresscast The Thirteenth One
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Idle Thumbs Kickstarter Progresscast The Fourteenth One
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Idle Thumbs Kickstarter Progresscast The Twelfth One
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Idle Thumbs Kickstarter Progresscast The Eleventh One
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Idle Thumbs Kickstarter Progresscast The Ninth One
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Idle Thumbs Kickstarter Progresscast The Tenth One
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Idle Thumbs Kickstarter Progresscast The Eighth One
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Idle Thumbs Kickstarter Progresscast The Seventh One
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Idle Thumbs Kickstarter Progresscast The Sixth One
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Idle Thumbs Kickstarter Progresscast The Fifth One
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Idle Thumbs Kickstarter Progresscast The Fourth One
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Idle Thumbs Kickstarter Progresscast The Boot, the Obelisk, and the Eye
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Idle Thumbs Kickstarter Progresscast The Dota One
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Idle Thumbs Kickstarter Progresscast The Second One
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Idle Thumbs Kickstarter Progresscast The First One
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Three Moves Ahead 574: Victoria 3
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The long-awaited steel and steam macroeconomics simulator from Paradox has finally graced us with its presence, and we've assembled a League of Extraordinary Lady and Gentlemen to discuss it. Len and Jon are joined by Kotaku's Luke Plunkett, PCGamesN's Ian Boudreau, and our good friend from UNC Chapel Hill, Dr. Bret Devereaux to analyze this absolu…
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Three Moves Ahead 573: Crusader Kings 3 in 2022
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Rowan is joined by Firaxis Narrative Lead Cat Manning and freelance writer Ruth Cassidy to discuss Crusader Kings 3, two years on. How do we feel about it after all the patches and DLCs? What's great about it, and what's still not so great? And what would our dream version of this game look like?Bởi Idle Thumbs
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