Player FM - Internet Radio Done Right
Checked 1+ y ago
Đã thêm cách đây bốn năm
Nội dung được cung cấp bởi Tom Ffiske. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Tom Ffiske hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.
Player FM - Ứng dụng Podcast
Chuyển sang chế độ ngoại tuyến với ứng dụng Player FM !
Chuyển sang chế độ ngoại tuyến với ứng dụng Player FM !
Podcast đáng để nghe
TÀI TRỢ BỞI
Y
You Can’t Make This Up


At the dawn of the social media era, Belle Gibson became a pioneering wellness influencer - telling the world how she beat cancer with an alternative diet. Her bestselling cookbook and online app provided her success, respect, and a connection to the cancer-battling influencer she admired the most. But a curious journalist with a sick wife began asking questions that even those closest to Belle began to wonder. Was the online star faking her cancer and fooling the world? Kaitlyn Dever stars in the Netflix hit series Apple Cider Vinegar . Inspired by true events, the dramatized story follows Belle’s journey from self-styled wellness thought leader to disgraced con artist. It also explores themes of hope and acceptance - and how far we’ll go to maintain it. In this episode of You Can't Make This Up, host Rebecca Lavoie interviews executive producer Samantha Strauss. SPOILER ALERT! If you haven't watched Apple Cider Vinegar yet, make sure to add it to your watch-list before listening on. Listen to more from Netflix Podcasts .…
The Immersive Wire
Đánh dấu tất cả (chưa) nghe ...
Manage series 2950957
Nội dung được cung cấp bởi Tom Ffiske. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Tom Ffiske hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.
Analysis of immersive technologies (the metaverse, VR, and AR). Hosted by Tom Ffiske from the Immersive Wire.
…
continue reading
29 tập
Đánh dấu tất cả (chưa) nghe ...
Manage series 2950957
Nội dung được cung cấp bởi Tom Ffiske. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Tom Ffiske hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.
Analysis of immersive technologies (the metaverse, VR, and AR). Hosted by Tom Ffiske from the Immersive Wire.
…
continue reading
29 tập
Tüm bölümler
×I believe a key issue is that we are not telling the story of the metaverse clearly or well enough. The lack of direction confuses media reports time and time again, as people spin it into a more negative incarnation. (Unhelpfully, the word “metaverse” primarily comes from dystopian novels). Our lack of clarity hurts outside awareness – and perhaps leads to business hesitancy. One survey found that 41% of UK citizens have “no understanding whatsoever” of the metaverse. The same was shown in a YouGov poll in the US. Yes, the survey showed regional differences; twice as many people in China would take part in metaverse experiences compared to Brits and Americans. Yet it still demonstrates that a passive dismissal permeates across the UK and US, and likely beyond the two. Why the cynicism? I cover a few reasons in the newsletter, but what ties them together is a lack of a cohesive narrative. A good story is important in the business world because it maps out where we are going with our work. It’s intangible but important. I’ve seen immersive healthtech companies short-sell their services; some dryly label themselves as “integrated services companies,” rather than pioneers that help companies to save lives. One phrase stays on PowerPoint decks, while the other is more likely to leave a human impact after the meeting. Most importantly, it provides a horizon to build towards. As Mary Bateson said, “the human species thinks in metaphors and learns through stories.” I do not want the metaverse to be packaged into a negative parable. I believe that we need to better tell how the metaverse will develop or grow – or risk its history being shelved in a dusty corner of the library. How we get there is opaque, but I have a story in mind. - Tom Ffiske writes about immersive technologies at the Immersive Wire, a newsletter and website dedicated to all things VR, AR, and the metaverse. His goal is to bring a curated digest of the analysis that matters, helping professionals interested in immersive to reach new heights.…

1 Defending the metaverse in the new age of AI 9:00
9:00
Nghe Sau
Nghe Sau
Danh sách
Thích
Đã thích9:00
Is the cynicism for the metaverse justified? It is tempting to say yes, and the wider media landscape would agree. The Wall Street Journal discussed the “meh-taverse” as a transitory trend, while The Times talks about “harsh reality” crashing into it. Funding is falling alongside stock values. We are seeing companies who previously labelled themselves as XR companies slap a metaverse sticker on their slide decks – and now AI is slapped on top of that sticker, too. The lights of the metaverse dim darker as virtual streets lose their bustle. I do not share the same views. I believe the fundamental promise of the metaverse remains strong, as we continue the development of spatial technologies. I believe that the internet will become more immersive, collaborative, and impactful over time, and that AI plays a role in shaping its future too. I also believe that the fixation on AI does not detract one from the other; they pair together, and the more established player will continue their hard work to develop the digital future. - Tom Ffiske writes about immersive technologies at the Immersive Wire, a newsletter and website dedicated to all things VR, AR, and the metaverse. His goal is to bring a curated digest of the analysis that matters, helping professionals interested in immersive to reach new heights.…
Receive concise analysis on the metaverse and spatial computing, giving you a competitive edge.
In this episode, we explore immersive events (such as VRDays Europe, VR Awards, AWE), and think about what the best approaches are when it comes to running them. If you like to level up your knowledge on the metaverse, VR and AR, then consider subscribing to the highly-praised Immersive Wire newsletter: www.immersivewire.com…

1 Leading a VR company, with Marek Polčák 15:41
15:41
Nghe Sau
Nghe Sau
Danh sách
Thích
Đã thích15:41
Marek Polčák is the Co-Founder of VRgineers. We explore what it takes to build a VR company, and how it has grown over time.

1 The importance of senses in VR films, with Charlotte Mikkelborg 32:07
32:07
Nghe Sau
Nghe Sau
Danh sách
Thích
Đã thích32:07
Charlotte Mikkelborg is a British director and producer who become known for her work directing gripping character-driven film and virtual reality. Charlotte Mikkelborg explores immersive filmmaking, including techniques and the use of senses. The filmmaker explores her process from making a new film to driving interest in her productions.…

1 How to nurture a growing immersive community, with Asha Easton 32:57
32:57
Nghe Sau
Nghe Sau
Danh sách
Thích
Đã thích32:57
Asha Easton works at Immerse UK. She has run workshops with the XR Diversity Initiative in London to up-skill underrepresented groups in media and technology, and has spoken on panels internationally. Her focus at KTN is to expand the ImmerseUK community and grow the immersive tech ecosystem around the country.…

1 How to design VR video games, with Nick Witsel 25:33
25:33
Nghe Sau
Nghe Sau
Danh sách
Thích
Đã thích25:33
Nick Witsel is a Games Designer at Vertigo Games. We discuss the building process of a video game; what aspects to consider, how it is different from console gaming, and the insights that come from working in the area for some time.

1 Entering the VR and AR industry as someone new, with Randa Dibaje 29:53
29:53
Nghe Sau
Nghe Sau
Danh sách
Thích
Đã thích29:53
Randa Dibaje is a VR/AR developer at PwC, having recently entered the industry. We explored the thoughts of an early entrant, including where areas may grow in the future.

1 The people behind the immersive industry, with Helen Bellringer 35:55
35:55
Nghe Sau
Nghe Sau
Danh sách
Thích
Đã thích35:55
Helen is a Multi-disciplined Creative Director, specialising in the dynamic intersection where technology, humans and music meet. At Solarflare Studio she works with brands, artists and non-profit organisations to help them harness the connective powers of frontier technologies, to tell their stories in new divergent ways.…

1 Creativity in the immersive industry, with Dan Page 35:13
35:13
Nghe Sau
Nghe Sau
Danh sách
Thích
Đã thích35:13
Dan Page of Opposable Group is Creative Director at Bristol VR Lab, a coworking space in England for startups working in XR and surrounding industries. Prior to running the lab he ran VR World Congress, a three day conference and expo that took place in Bristol with 1000+ delegates. He's been working in VR for six years and is regularly called upon as a commentator and consultant in the space.…

1 Learning new skills with virtual reality via memory palaces, with Aaron Ralby 28:14
28:14
Nghe Sau
Nghe Sau
Danh sách
Thích
Đã thích28:14
Aaron Ralby is a language and memory training specialist and entrepreneur. He is currently developing Munx VR, a Virtual Reality platform for building memory palaces. We explore how memory palaces can be built in VR, and explore what benefits they bring to learners.

1 How to build VR communities, with Daniel Dyboski-Bryant and Lorelle VanFossen 53:57
53:57
Nghe Sau
Nghe Sau
Danh sách
Thích
Đã thích53:57
Daniel Dyboski-Bryant and Lorelle VanFossen are both part of Educators of VR, and collaborate closely to build expansive and innovative worlds were people can socialise and group together. Daniel Dyboski-Bryant co-founded Educators in VR with Lorelle VanFossen, an open global, cross-platform network of learners, teachers, trainers, and researchers meeting, learning and collaborating in and with VR. They are developing programs and projects to democratize education using virtual reality through partnerships, sponsorships, and grant programs world-wide. We explore how these communities build and develop, and the new sorts of connections made over time.…

1 How to market enterprise VR, with James Watson 31:07
31:07
Nghe Sau
Nghe Sau
Danh sách
Thích
Đã thích31:07
James started his career in digital marketing and innovation over 20 years ago, he has spent the last 5 years developing enterprise VR solutions for companies including Major League Baseball, Shell, GE and DHL. Currently as Chief Marketing Officer at Immerse he is working across industry sectors to help drive the adoption of enterprise VR training. In this episode, we explore how to market VR enterprise solutions among many other topics.…

1 Using augmented reality to educate children, with Ed Barton 24:42
24:42
Nghe Sau
Nghe Sau
Danh sách
Thích
Đã thích24:42
Ed is the CEO and co-founder of Curiscope, a Brighton based startup pioneering the use of virtual and augmented reality to inspire kids. In the episode, we explore how AR is a great way to educate children, and how the Brighton community flourished.
Chào mừng bạn đến với Player FM!
Player FM đang quét trang web để tìm các podcast chất lượng cao cho bạn thưởng thức ngay bây giờ. Đây là ứng dụng podcast tốt nhất và hoạt động trên Android, iPhone và web. Đăng ký để đồng bộ các theo dõi trên tất cả thiết bị.