Pippin Barr, David Wolinsky, and Mark Chains công khai
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GAMETHING

Pippin Barr, David Wolinsky, and Mark Chains

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GAMETHING is an audio book-club about videogames. Each episode, experimental game designer Pippin Barr and oral historian David Wolinsky choose a game to play separately and exchange answering machine messages about it until the tape runs out. The result is a conversation about anything and everything (mostly everything) they find interesting about videogames.
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In which we capture Beyond Good & Evil (2003), join the resistance as a photojournalist, and then lose sight of what we're fighting for. Pippin finds Christina’s World on Hillys. David squints at the subtitles. These, and other GAMETHINGS. Beyond Good & Evil was developed and published by Ubisoft.Bởi Pippin Barr, David Wolinsky, and Mark Chains
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In which Pippin revisits preseason pick Ecco the Dolphin (1993) in a live radio-stream. Pippin stares into the interstitial water, reads the poetry, and makes it to the right hand side. These, and other GAMETHINGS. Ecco the Dolphin was developed by Appaloosa Interactive and published by Sega.Bởi Pippin Barr, David Wolinsky, and Mark Chains
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In which we revisit preseason pick Neon White (2022) in a live radio-stream. Pippin sits on a bench, reflects on a broken balustrade, and runs across the sea. These, and other GAMETHINGS. Neon White was developed by Angel Matrix and published by Annapurna Interactive.Bởi Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun Titanic Mystery: Ao No Senritsu (1987), and unearth the secrets hidden in a luxury-class underwater grave. Pippin sinks beneath the waves. David still can't figure out why the darn thing crashed. These, and other GAMETHINGS. Titanic Mystery: Ao No Senritsu was developed and published by Gakken.…
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In which we speedrun Conan: The Mysteries of Time (1991), dance with the devil, and kill his dog. Pippin goes (around one-sixth of) the distance. David (eventually) scoops up a happy little fireball. These, and other GAMETHINGS. Conan: The Mysteries of Time was developed and published by Mindscape.Bởi Pippin Barr, David Wolinsky, and Mark Chains
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In which we talk to Zach Barth (1986), designer of SHENZHEN I/O (2016), EXAPUNKS (2018), and many other genre-defining “programming games.” Zach insists the Zachtronics catalogue isn't meant to teach you anything. Pippin agrees to disagree. David is accused of having a substandard laptop. These, and other GAMETHINGS. Zach Barth was developed and pu…
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In which we play else Heart.Break() (2015), drink coffee, hang out, and hack the world—starting with Dorisburg. Pippin lights up the night with a mysterious cube. David gets tasered at the radio station. These, and other GAMETHINGS. else Heart.Break() was developed by Erik Svedäng, El Huervo / Niklas Åkerblad, Tobias Sjögren, Oscar "Ratvader" Rydel…
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In which we play Human Resource Machine (2015), and order around a little office worker with carefully arranged, simple instructions. Pippin comes face to face with Fibonacci. David now knows how the weatherperson must feel. These, and other GAMETHINGS. Human Resource Machine was developed by Tomorrow Corporation and published by Tomorrow Corporati…
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In which we play Carnage Heart (1995), autonomous Rock 'Em Sock 'Em Robots. Pippin builds little Roombas that could (destroy their enemies). David holes up in the library. These, and other GAMETHINGS. Carnage Heart was developed by Artdink and published by Sony Computer Entertainment in 1995.Bởi Pippin Barr, David Wolinsky, and Mark Chains
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In which we play SHENZHEN I/O (2016), a game of code, circuits, and Solitaire. Pippin designed that VR Intimacy Buzzer you asked for. David goes through all the stages of grief in 30 minutes. These, and other GAMETHINGS. SHENZHEN I/O was developed by Zachtronics and published by Zachtronics in 2016.Bởi Pippin Barr, David Wolinsky, and Mark Chains
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