I am a solo game developer and on the quest to find out what the secret sauce is behind the success of other solo game developers. I will be asking questions around marketing, time management, community, game design and more. A discord has been created for anyone interested which will have all my previous guest on to answer any questions you might have. Discord: https://discord.gg/xWNCnyK You can also see the video podcast on YouTube at: https://youtu.be/yjbCjxDs3ls
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Being a dad and game developer - Matt Dabrowski creator of Streets of Rogue
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Matt has been in and out of the game development and software industries. At a point in his life where everything lined up, he was able to devote a solid few months full-time to complete his game Streets of Rogue. After presenting his game at GDC, he picked up a publisher who helped promote it to the success it is today. Matt's journey is truly ins…
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Sold his company to work on games full time - Full Interview with Tim Ruswick
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Its raw and fresh, check out the unedited version of our interview with Tim. Tim has been building games since he was a child, with a focus on strategy games. As Tim grew older he went to university as he was told to "get a real job". He left uni before finishing his degree and went into marketing, later starting his own company, sold it and now re…
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Right out of university into full time game developer: Jonas Tyroller master creator of Will You Snail? and co-creator of Islanders.
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Jonas Tyroller has done what most of us dream of: go to university to study games, build a game with friends, release it, and make a living. Now he turns his focus to a game he was building before Islanders called Will You Snail?, a rage game that is based on prediction AI. Jonas explains his amazing understanding of platformer game development and…
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[Full Length] Interview with Huw Millward creator of Warsim
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Full length, unedited (except for intros) and super raw. Hear the unedited version of our conversation. Huw Millward failed university as a software developer, travelled the world and learnt how to program c++ from YouTube tutorials. While building a side project called Warsim, he spent his free time learning how to market, code and build a DOS gam…
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Liner Learning Curves, and more - Interview with Tim Ruswick creator of Battle Barn Tactics
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Tim has been building games since he was a child, with a focus on strategy games. As Tim grew older he went to university as he was told to "get a real job". He left uni before finishing his degree and went into marketing, later starting his own company, sold it and now returns to his passion for making games full time. Learn how Tim deep dives int…
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Becoming a full time solo game developer - Interview with Huw Millward creator of Warsim
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Huw Millward failed university as a software developer, travelled the world and learnt how to program c++ from YouTube tutorials. While building a side project called Warsim, he spent his free time learning how to market, code and build a DOS game which has now lead to 20,000 sales and enough money to develop games full time. Find out how he manage…
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