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Developing 'Pyre' and Composing Supergiant's Soundtracks (Ep. 44)
Manage episode 221563103 series 2463158
The Ringer's Ben Lindbergh and Jason Concepcion talk to Greg Kasavin, creative director and lead writer of indie developer Supergiant Games, about the company's new game, 'Pyre,' its surprising shoutout from Arby's, the apocalyptic settings of Supergiant's games, how 'Pyre' is different from their previous works, 'Bastion' and 'Transistor,' whether 'Pyre' has potential as an esport (and the pitfalls of online multiplayer), why the company wants to stay small, how he uses music to aid his work, and how his past experience serving as editor-in-chief of Gamespot is still helping him make games (2:14). Then they bring on Greg's colleague Darren Korb, Supergiant's audio director, to discuss his process for composing the soundtracks for all of the company's games, how he branched out into new genres and instruments for 'Pyre,' the secret to making a video game soundtrack that stands on its own, how to account for the player's actions when making music for games, how to write songs that repeat but never get annoying, and more (43:53).
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67 tập
Manage episode 221563103 series 2463158
The Ringer's Ben Lindbergh and Jason Concepcion talk to Greg Kasavin, creative director and lead writer of indie developer Supergiant Games, about the company's new game, 'Pyre,' its surprising shoutout from Arby's, the apocalyptic settings of Supergiant's games, how 'Pyre' is different from their previous works, 'Bastion' and 'Transistor,' whether 'Pyre' has potential as an esport (and the pitfalls of online multiplayer), why the company wants to stay small, how he uses music to aid his work, and how his past experience serving as editor-in-chief of Gamespot is still helping him make games (2:14). Then they bring on Greg's colleague Darren Korb, Supergiant's audio director, to discuss his process for composing the soundtracks for all of the company's games, how he branched out into new genres and instruments for 'Pyre,' the secret to making a video game soundtrack that stands on its own, how to account for the player's actions when making music for games, how to write songs that repeat but never get annoying, and more (43:53).
Learn more about your ad choices. Visit podcastchoices.com/adchoices
67 tập
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