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Nội dung được cung cấp bởi Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.
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152 - Blast Flock

45:20
 
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Manage episode 361788487 series 3470902
Nội dung được cung cấp bởi Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

In this week’s episode, we talk about Blast Flock, a swarm-based, bullet-hell-esque flying game by Remy Devaux. The premise is intriguing, and we talk about what makes it fun and what makes its premise somewhat contradictory. Jordan falls for the dev’s trolling.

Find the game here: https://trasevol-dog.itch.io/blast-flock

And follow the creator on Twitter:@TRASEVOL_DOG

  continue reading

197 tập

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152 - Blast Flock

Edge Guard

published

iconChia sẻ
 
Manage episode 361788487 series 3470902
Nội dung được cung cấp bởi Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

In this week’s episode, we talk about Blast Flock, a swarm-based, bullet-hell-esque flying game by Remy Devaux. The premise is intriguing, and we talk about what makes it fun and what makes its premise somewhat contradictory. Jordan falls for the dev’s trolling.

Find the game here: https://trasevol-dog.itch.io/blast-flock

And follow the creator on Twitter:@TRASEVOL_DOG

  continue reading

197 tập

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196 - Otteretto 39:15

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This week, we play Otteretto, a puzzle game about making palindromes from colored tiles. We swap strategies, agree that puzzle mode is best, and take a closer look at some of the game’s UI choices. Blake reminds us of a previous puzzle game we played for the podcast, and how a bug in the leaderboard fooled him into believing he had the world’s highest score. Find the game here: https://csklimowski.itch.io/otteretto And follow the creator on Twitter: @csklimowski…
 
It’s another Edge Guard Seminar special episode! This week, we take aim at the many Wordle clones that have taken the world by storm in recent months. We chat about what makes the original Wordle so popular, as well as what makes it so easy to clone. Then we discuss some of our favorites: a math Wordle, an adversarial Wordle, and more. Links to games featured in this episode: https://qntm.org/files/absurdle/absurdle.html https://bigbag.itch.io/goblino https://nerdlegame.com/ https://zaratustra.itch.io/dordle https://www.lewdlegame.com/ https://quintessential.fun/ https://worldle.teuteuf.fr/ https://qntm.org/files/absurdle/absurdle.html…
 
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194 - Bloodborne PSX 39:50

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This week, we play Bloodborne PSX, a “demake” of the original game in the style of a Playstation 1 game! We talk about the game’s impressive fidelity to the PS1 era: everything from sound, to mechanics, to artificial loading screens. A discussion of the poison sewers prompts Blake tells us about Miyazaki’s love of poison swamps. Find the game here: https://b0tster.itch.io/bbpsx And follow the creator on Twitter: @b0tster…
 
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193 - Below the Ocean 47:55

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192 - Slovak Games 42:22

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This week, we play a series of Slovakian text adventure games from the late 80s, which were recently restored and translated as part of a cultural preservation project. The games are surprisingly fun, with a lot of charisma. We talk about their subversive sense of humor and how they manage to find interesting mechanics given their extreme technical limitations. Find the games here: https://scd.sk/clanky/playable-english-localizations-of-slovak-digital-games-from-the-late-80s-period/…
 
This week marks the debut of our new recurring segment: “From Jam to Gem,” an exploration of game jam games that later got a full release. For our first game, we play “Sacrifices Must Be Made,” a Ludum Dare 43 submission by Daniel Mullins that later became Inscryption. We compare the game to its predecessor and explore what the differences and similarities of the two versions tell us about the game’s development process. Find the game here: https://dmullinsgames.itch.io/sacrifices-must-be-made And follow the creator on Twitter: @DMullinsGames…
 
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This week, we play Mot’s Grand Prix, a retro pseudo-3D F1 racing game that hearkens back to classic racers from the 80s and 90s. The game is an impressive technical feat — built in PICO8! — and talk about game designers who like technical constraints. We also talk about 3D graphics and the culture of Formula One. Find the game here: https://tommulgrew.itch.io/mots-grand-prix And follow the creator on Twitter: @tommulgrew This week, we play Mot’s Grand Prix, a retro pseudo-3D F1 racing game that hearkens back to classic racers from the 80s and 90s. The game is an impressive technical feat — built in PICO8! — and talk about game designers who like technical constraints. We also talk about 3D graphics and the culture of Formula One. Find the game here: https://tommulgrew.itch.io/mots-grand-prix And follow the creator on Twitter: @tommulgrew How Video Games Were Made Part 1: https://youtu.be/jqyC_S56B3k…
 
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This week, we talk about Courage: The Videogame, a game that purports to be built from the files of an unfinished PS1 game about Courage the Cowardly Dog. It’s… quite something. Actually, saying anything else would be a spoiler. So… just check it out! Check out the game here: https://neithernathan.itch.io/courage-the-video-game And follow the creators on Twitter: @NeitherNathan, @Ciscookiess…
 
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185 - No Longer Home 47:11

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183 - Alien Death Mob 35:59

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182 - YNGLET 39:03

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