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Nội dung được cung cấp bởi Liam Wickham. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Liam Wickham hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.
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1.1 Risk Management for Game Producers

27:09
 
Chia sẻ
 

Manage episode 266313356 series 2738285
Nội dung được cung cấp bởi Liam Wickham. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Liam Wickham hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

A general chat around risk management for those involved in making video games. This is an introduction to the topic and is aimed at game producers.
Topics covered include:
- Why should you take risks and issues more seriously when making a game?
- What does risk management in the gaming world look like?
- What are risks and issues anyway?
- Why Risk and Issue logs are so useful
- How to tie in to Leadership meetings to really make this all useful
- Complexity of game making affecting risks/issues
- Example of how plans change, dependencies arise, etc and how your log can track this and assist in planning
- Producer accountability
- Continuous improvement of you and your team(s)
- Conversations, collaboration and transparency that arise for a positive approach to risk management
- Following through and taking action: how this leads to gaining trust, faith and momentum
Part 2 goes into more detail on actual risk and issue examples.
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
I mentioned some other articles on risk management for gaming. Here they are:
https://www.gamasutra.com/view/feature/131309/risk_management_with_development_.php
https://www.gamasutra.com/view/feature/191523/managing_risk_in_video_game_.php
For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

28 tập

Artwork
iconChia sẻ
 
Manage episode 266313356 series 2738285
Nội dung được cung cấp bởi Liam Wickham. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Liam Wickham hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

A general chat around risk management for those involved in making video games. This is an introduction to the topic and is aimed at game producers.
Topics covered include:
- Why should you take risks and issues more seriously when making a game?
- What does risk management in the gaming world look like?
- What are risks and issues anyway?
- Why Risk and Issue logs are so useful
- How to tie in to Leadership meetings to really make this all useful
- Complexity of game making affecting risks/issues
- Example of how plans change, dependencies arise, etc and how your log can track this and assist in planning
- Producer accountability
- Continuous improvement of you and your team(s)
- Conversations, collaboration and transparency that arise for a positive approach to risk management
- Following through and taking action: how this leads to gaining trust, faith and momentum
Part 2 goes into more detail on actual risk and issue examples.
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
I mentioned some other articles on risk management for gaming. Here they are:
https://www.gamasutra.com/view/feature/131309/risk_management_with_development_.php
https://www.gamasutra.com/view/feature/191523/managing_risk_in_video_game_.php
For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

28 tập

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