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ID@Xbox Game Dev Q&A - Game Production Discord
Manage episode 293686167 series 2738285
The ID@Xbox team gave our community the chance to ask questions that will help them and their teams develop and deliver great player experiences for everyone, and now we're sharing in the hopes it'll help you, too!
Topics range from being approved to publish on Xbox through post-launch best practices, from marketing & sales, to community management & engagement. The Q&A contains something of interest for games in every stage of development!
Made possible by Juney Dijkstra MSc. - Producer, Game & Player Analyst, Game (Dev) Event Organiser. Thank you Juney.
We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com
Discord (most active): https://discord.gg/NBamcKYsP6
We would love feedback: Reach out to us on Discord!
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
24 tập
Manage episode 293686167 series 2738285
The ID@Xbox team gave our community the chance to ask questions that will help them and their teams develop and deliver great player experiences for everyone, and now we're sharing in the hopes it'll help you, too!
Topics range from being approved to publish on Xbox through post-launch best practices, from marketing & sales, to community management & engagement. The Q&A contains something of interest for games in every stage of development!
Made possible by Juney Dijkstra MSc. - Producer, Game & Player Analyst, Game (Dev) Event Organiser. Thank you Juney.
We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com
Discord (most active): https://discord.gg/NBamcKYsP6
We would love feedback: Reach out to us on Discord!
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
24 tập
Tất cả các tập
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1 Production Professionals Interview Series - Kimberly Rodatos, Lead Producer at OtherSide Entertainment 57:23

1 Production Professionals Interview Series - Linda Tiger, Studio Manager at Paradox Black 1:02:44


1 Lifting a tip of the veil: The Production Interview Process 1:06:25

1 Production Professionals Interview Series - Claire Bromley, Producer at Criterion Games 58:21

1 Mentorship - Level up the leaders of tomorrow: Igniting growth in the games industry 1:39:17

1 Cultural Inclusion with Tina Merry 1:01:10

1 Transitioning into the Game Industry: How a Nurse, Make Up Artist, and Private Investigator got into Game Production 1:00:36

1 Imposter Syndrome: Even Tom Hanks thinks he's a Loser sometimes 1:19:49

1 The Importance of Networking with Demi Mark 1:00:07

1 Playtesting Masterclass with Steve Bromley 1:10:46

1 Accessibility as Success Criteria: Building accessibility from the ground up 1:01:30
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