Artwork

Nội dung được cung cấp bởi Roll & Reflect. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Roll & Reflect hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.
Player FM - Ứng dụng Podcast
Chuyển sang chế độ ngoại tuyến với ứng dụng Player FM !

Tend Board Game Discussion with IV Studios | Ep 25

50:00
 
Chia sẻ
 

Manage episode 449026569 series 3576105
Nội dung được cung cấp bởi Roll & Reflect. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Roll & Reflect hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

On today's episode, Mark talks with Austin of IV Studios around premium games and their new game on crowdfunding, Tend.

Reflection Question:
IV Studio makes some of the most beautiful and satisfyingly tactile games on the market. So with an audience that appreciates that, but also an audience that might want “just the basics,” what discussions are had to decide what parts and what games are made more premium? What is stopping IV Studio from just making cards and chits?

⌛ Timestamps:
---------------------------
0:00 - Intro
0:29 - Reflection Question
7:17 - Austin Harrison/IV Studio Intro
9:27 - Tell us about your newest project, Tend
13:09 - You call this game a cozy kind of farming game - can you elaborate on what that means and how you might think it differs from other types of farming games?
15:01 - What inspired the creation of this game? Where did it come from and how did it evolve into what it is now?
17:58 - What is it that you hope players will walk away with? How do you want them to feel after playing this game?
21:00 - In the game, how did you create an immersive farming experience on an alien world?
23:15 - With all the different aspects and elements of the game, what are some of the most interesting strategies you’ve seen and have developed over time?
26:05 - What inspired the phase of the game where players can share resources? Was that an early development idea or did that come later on?
27:49 - Can you give us a walkthrough of a typical turn?
30:15 - Why is fishing one of your favorite aspects of the game?
31:18 - You mention Stardew Valley being a kind of inspiration for Tend - how did you settle on the art and atmosphere for the game?
32:37 - What’s the collaboration process like between IV Studio and the game artists? Are there things that come up and you have to go back and edit?
34:33 - For the development process, what would you say was your biggest challenge that you came up against?
37:39 - What was something that came from playtesting the game that was unexpected? What changes came about because of the playtesting? What was your favorite change?
39:03 - How has the community responded to your community challenges feature? Is this going to be something that will always be part of the ongoing life of Tend?
41:28 - Do you have any ideas or plans for the future of Tend?
43:21 - Beyond Tend, what are some other things that you can talk about that you’re starting to work on for the future?
44:17 - What are some of your dreams, or goals, or something you haven’t even started yet but would love to try and do?
44:55 - Where can people find more information about Tend?
45:23 - The Beyond
49:14 - Call-to-Action

🔗 Links:
---------------------------
https://shop.iv.studio/
https://tend.iv.studio/
https://www.bouncysmash.com/
https://www.kickstarter.com/projects/ivstudios/tend-0

📃 Credits:
---------------------------
Mark Streed - Co-host
Austin Harrison - Special Guest
Tim Riel - Reflection Question

  continue reading

25 tập

Artwork
iconChia sẻ
 
Manage episode 449026569 series 3576105
Nội dung được cung cấp bởi Roll & Reflect. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Roll & Reflect hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

On today's episode, Mark talks with Austin of IV Studios around premium games and their new game on crowdfunding, Tend.

Reflection Question:
IV Studio makes some of the most beautiful and satisfyingly tactile games on the market. So with an audience that appreciates that, but also an audience that might want “just the basics,” what discussions are had to decide what parts and what games are made more premium? What is stopping IV Studio from just making cards and chits?

⌛ Timestamps:
---------------------------
0:00 - Intro
0:29 - Reflection Question
7:17 - Austin Harrison/IV Studio Intro
9:27 - Tell us about your newest project, Tend
13:09 - You call this game a cozy kind of farming game - can you elaborate on what that means and how you might think it differs from other types of farming games?
15:01 - What inspired the creation of this game? Where did it come from and how did it evolve into what it is now?
17:58 - What is it that you hope players will walk away with? How do you want them to feel after playing this game?
21:00 - In the game, how did you create an immersive farming experience on an alien world?
23:15 - With all the different aspects and elements of the game, what are some of the most interesting strategies you’ve seen and have developed over time?
26:05 - What inspired the phase of the game where players can share resources? Was that an early development idea or did that come later on?
27:49 - Can you give us a walkthrough of a typical turn?
30:15 - Why is fishing one of your favorite aspects of the game?
31:18 - You mention Stardew Valley being a kind of inspiration for Tend - how did you settle on the art and atmosphere for the game?
32:37 - What’s the collaboration process like between IV Studio and the game artists? Are there things that come up and you have to go back and edit?
34:33 - For the development process, what would you say was your biggest challenge that you came up against?
37:39 - What was something that came from playtesting the game that was unexpected? What changes came about because of the playtesting? What was your favorite change?
39:03 - How has the community responded to your community challenges feature? Is this going to be something that will always be part of the ongoing life of Tend?
41:28 - Do you have any ideas or plans for the future of Tend?
43:21 - Beyond Tend, what are some other things that you can talk about that you’re starting to work on for the future?
44:17 - What are some of your dreams, or goals, or something you haven’t even started yet but would love to try and do?
44:55 - Where can people find more information about Tend?
45:23 - The Beyond
49:14 - Call-to-Action

🔗 Links:
---------------------------
https://shop.iv.studio/
https://tend.iv.studio/
https://www.bouncysmash.com/
https://www.kickstarter.com/projects/ivstudios/tend-0

📃 Credits:
---------------------------
Mark Streed - Co-host
Austin Harrison - Special Guest
Tim Riel - Reflection Question

  continue reading

25 tập

Alle afleveringen

×
 
Loading …

Chào mừng bạn đến với Player FM!

Player FM đang quét trang web để tìm các podcast chất lượng cao cho bạn thưởng thức ngay bây giờ. Đây là ứng dụng podcast tốt nhất và hoạt động trên Android, iPhone và web. Đăng ký để đồng bộ các theo dõi trên tất cả thiết bị.

 

Hướng dẫn sử dụng nhanh