D&D Decisions are Dull | Using Video Games to Create Fun Choices
Manage episode 367599795 series 2966359
Ray and Ariel discuss the three design tools modern games use to make interesting encounters: power budgets, counters, and hands/throws. Dungeons and Dragons falls short in implementing these design principles sometimes for the sake of simplicity, but often because it is catering to a different experience than a video game with instantaneous game-matching and player feedback. Ray and Ariel dig deeper though, and look for the specific places where Dungeon and Dragons could implement these concepts and improve on players' decision-making experience
Amazing video by Game Designer's Toolkit that discusses Trade-offs, Counters, Hands and Throws and how video games get balanced:
https://www.youtube.com/watch?v=WXQzdXPTb2A&ab_channel=GameMaker%27sToolkit
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