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005: PlasticSCM Version Control for Game Developers

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Send us a text

Podcast Show Notes: Deep Dive into Plastic SCM for Game Developers

Episode Title: Plastic SCM: The Ultimate Game Dev Version Control or Just Hype?

Episode Summary:
Version control is a crucial part of game development, and today we’re tackling one of the biggest debates in the industry: Is Plastic SCM the best version control system for game developers, or is it overhyped? We break down its strengths, weaknesses, and how it compares to Git with LFS. Whether you're an indie dev, part of a large studio, or just curious about how games are managed behind the scenes, this episode will give you everything you need to decide if Plastic SCM is right for you.

Key Topics Covered

What is Plastic SCM?

  • A version control system designed for game developers.
  • Unlike Git, it focuses on managing large game assets efficiently.
  • Uses a snapshot-based approach rather than tracking every individual change.

Why Game Devs Are Talking About It

  • Indie and AAA devs are weighing in.
  • Studios like Unknown Worlds (Subnautica) are using it for massive projects.
  • Some swear by it, while others question the cost and reliability.

How Plastic SCM Stands Out from Git

  • Handles massive files better (3D models, textures, audio).
  • Engine agnostic—works with Unreal, Unity, Godot, etc.
  • Gluon Mode: A simplified UI for artists and non-coders.

The Good, the Bad, and the Price Tag

Pros:

  • Better for large teams and projects with huge assets.
  • Easier merging for non-programmers.
  • Faster handling of binary files compared to Git.

Cons:

  • Paid plans for cloud-based use; local version is free but limited.
  • Reports of crashes and sync issues, especially with Unity.
  • Indie devs may find Git LFS more cost-effective.

Real-World Use Cases & Workflows

  • Branch Per Task Approach: Keeping changes separate and organized.
  • Visual Merge Tool: Compare and merge game assets without dealing with code.
  • Exclusive Checkout: Preventing accidental overwrites on shared files.
  • Performance Considerations: Speed vs. repository size.

Git with LFS: A Viable Alternative?

  • Free and open-source, but has a steeper learning curve.
  • Better control over data and workflows.
  • More flexible for solo developers or small teams.

Best Practices for Version Control in Game Dev

  • Clear branch naming conventions.
  • Frequent small commits for easier tracking.
  • Using .ignore files to exclude unnecessary assets.
  • Balancing repository size with external cloud storage.

Key Takeaways

  • Plastic SCM is great for large game studios or teams with heavy asset workflows.
  • Git with LFS is a strong alternative for budget-conscious indie devs.
  • The right version control system depends on your team size, workflow, and project complexity.

Resources & Links

🎧 Thanks for tuning in! Have thoughts on this episode? Let us know!

  continue reading

5 tập

Artwork
iconChia sẻ
 

Series đã xóa ("Feed không hoạt động" status)

When? This feed was archived on March 11, 2025 19:07 (9M ago). Last successful fetch was on January 30, 2025 13:06 (11M ago)

Why? Feed không hoạt động status. Server của chúng tôi không thể lấy được feed hoạt động của podcast trong một khoảng thời gian.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 464002208 series 3634935
Nội dung được cung cấp bởi AI Hosts. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được AI Hosts hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

Send us a text

Podcast Show Notes: Deep Dive into Plastic SCM for Game Developers

Episode Title: Plastic SCM: The Ultimate Game Dev Version Control or Just Hype?

Episode Summary:
Version control is a crucial part of game development, and today we’re tackling one of the biggest debates in the industry: Is Plastic SCM the best version control system for game developers, or is it overhyped? We break down its strengths, weaknesses, and how it compares to Git with LFS. Whether you're an indie dev, part of a large studio, or just curious about how games are managed behind the scenes, this episode will give you everything you need to decide if Plastic SCM is right for you.

Key Topics Covered

What is Plastic SCM?

  • A version control system designed for game developers.
  • Unlike Git, it focuses on managing large game assets efficiently.
  • Uses a snapshot-based approach rather than tracking every individual change.

Why Game Devs Are Talking About It

  • Indie and AAA devs are weighing in.
  • Studios like Unknown Worlds (Subnautica) are using it for massive projects.
  • Some swear by it, while others question the cost and reliability.

How Plastic SCM Stands Out from Git

  • Handles massive files better (3D models, textures, audio).
  • Engine agnostic—works with Unreal, Unity, Godot, etc.
  • Gluon Mode: A simplified UI for artists and non-coders.

The Good, the Bad, and the Price Tag

Pros:

  • Better for large teams and projects with huge assets.
  • Easier merging for non-programmers.
  • Faster handling of binary files compared to Git.

Cons:

  • Paid plans for cloud-based use; local version is free but limited.
  • Reports of crashes and sync issues, especially with Unity.
  • Indie devs may find Git LFS more cost-effective.

Real-World Use Cases & Workflows

  • Branch Per Task Approach: Keeping changes separate and organized.
  • Visual Merge Tool: Compare and merge game assets without dealing with code.
  • Exclusive Checkout: Preventing accidental overwrites on shared files.
  • Performance Considerations: Speed vs. repository size.

Git with LFS: A Viable Alternative?

  • Free and open-source, but has a steeper learning curve.
  • Better control over data and workflows.
  • More flexible for solo developers or small teams.

Best Practices for Version Control in Game Dev

  • Clear branch naming conventions.
  • Frequent small commits for easier tracking.
  • Using .ignore files to exclude unnecessary assets.
  • Balancing repository size with external cloud storage.

Key Takeaways

  • Plastic SCM is great for large game studios or teams with heavy asset workflows.
  • Git with LFS is a strong alternative for budget-conscious indie devs.
  • The right version control system depends on your team size, workflow, and project complexity.

Resources & Links

🎧 Thanks for tuning in! Have thoughts on this episode? Let us know!

  continue reading

5 tập

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