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Nội dung được cung cấp bởi Fanni Melles. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Fanni Melles hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.
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255R_Participation, co-creation, and public space (research summary)

9:20
 
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Manage episode 440310394 series 3291681
Nội dung được cung cấp bởi Fanni Melles. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Fanni Melles hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

Are you interested in the different stakeholders of public space?

Summary of the article titled Participation, co-creation, and public space from 2017 by Marcus Foth, published in The Journal of Public Space.

This is a great preparation to our next interview with Marcus Foth in episode 256 talking about co-creation and community engagement.

Since we are investigating the future of cities, I thought it would be interesting to see what kind of flexibility is required of placemakers and urban interaction designers across the different levels of planning. This article presents granular agile thinking by introducing five possible ways to think about the urban user.

As the most important things, I would like to highlight 3 aspects:

  1. A transdisciplinary, agile approach is essential for effective urban design, embracing both human and non-human elements.
  2. Urban roles have evolved from passive residents to active co-creators of city spaces.
  3. Participation and co-creation are crucial for creating inclusive and responsive urban environments.

You can find the article through this link.

Abstract: A central notion in urban design, urban interaction design, and placemaking is the user of public space, the occupant, resident, citizen, bystander, passer-by, explorer, or flâneur. When the field of human-computer interaction (HCI) first emerged, the disciplines that represented the “human” aspects of HCI included behavioural psychology, cognitive science and human factors engineering. This situatedness begs the question whether the “user” requires different contextualisations beyond the immediate and traditional HCI concerns of the technical interface, that is, beyond usability. This article aims to illustrate the need for placemakers and urban interaction designers to be transdisciplinary and agile in order to navigate different levels of granularity. This article seeks to practice granular agile thinking by introducing five possible ways to think about the “urban user” and the implications that follow: the user as city resident; the user as consumer of city services; the user as participant in the city’s community consultations; the user as co-creator in a collaborative approach to citymaking, and finally; the user re-thought as part of a much larger and more complex ecosystem of more-than-human worlds and of cohabitation – a process that decentres the human in the design of collaborative cities.

Connecting episodes you might be interested in:

You can find the transcript through ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠this link⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.

What wast the most interesting part for you? What questions did arise for you? Let me know on Twitter ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@WTF4Cities⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ or on the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠wtf4cities.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ website where the⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠showno⁠t⁠es⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠are also available.

I hope this was an interesting episode for you and thanks for tuning in.

Music by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Lesfm ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠from ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Pixabay⁠

  continue reading

334 tập

Artwork
iconChia sẻ
 
Manage episode 440310394 series 3291681
Nội dung được cung cấp bởi Fanni Melles. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Fanni Melles hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

Are you interested in the different stakeholders of public space?

Summary of the article titled Participation, co-creation, and public space from 2017 by Marcus Foth, published in The Journal of Public Space.

This is a great preparation to our next interview with Marcus Foth in episode 256 talking about co-creation and community engagement.

Since we are investigating the future of cities, I thought it would be interesting to see what kind of flexibility is required of placemakers and urban interaction designers across the different levels of planning. This article presents granular agile thinking by introducing five possible ways to think about the urban user.

As the most important things, I would like to highlight 3 aspects:

  1. A transdisciplinary, agile approach is essential for effective urban design, embracing both human and non-human elements.
  2. Urban roles have evolved from passive residents to active co-creators of city spaces.
  3. Participation and co-creation are crucial for creating inclusive and responsive urban environments.

You can find the article through this link.

Abstract: A central notion in urban design, urban interaction design, and placemaking is the user of public space, the occupant, resident, citizen, bystander, passer-by, explorer, or flâneur. When the field of human-computer interaction (HCI) first emerged, the disciplines that represented the “human” aspects of HCI included behavioural psychology, cognitive science and human factors engineering. This situatedness begs the question whether the “user” requires different contextualisations beyond the immediate and traditional HCI concerns of the technical interface, that is, beyond usability. This article aims to illustrate the need for placemakers and urban interaction designers to be transdisciplinary and agile in order to navigate different levels of granularity. This article seeks to practice granular agile thinking by introducing five possible ways to think about the “urban user” and the implications that follow: the user as city resident; the user as consumer of city services; the user as participant in the city’s community consultations; the user as co-creator in a collaborative approach to citymaking, and finally; the user re-thought as part of a much larger and more complex ecosystem of more-than-human worlds and of cohabitation – a process that decentres the human in the design of collaborative cities.

Connecting episodes you might be interested in:

You can find the transcript through ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠this link⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.

What wast the most interesting part for you? What questions did arise for you? Let me know on Twitter ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@WTF4Cities⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ or on the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠wtf4cities.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ website where the⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠showno⁠t⁠es⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠are also available.

I hope this was an interesting episode for you and thanks for tuning in.

Music by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Lesfm ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠from ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Pixabay⁠

  continue reading

334 tập

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