Design Communication công khai
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Waltraut Ritter is research director at Knowledge Dialogues, specializing in applied research projects on socio-economic issues of information and knowledge societies. Her lecture Open Public Data in the Cultural Sector focuses on how this new culture for digital innovation can be nurtured across memory institutions.…
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CHRIS SALTER is an artist, Director of Hexagram-Concordia Centre for Research-Creation in Media Arts and Technology and Associate Professor for Design + Computation Arts. His solo and collaborative work has been seen at major international exhibitions and festivals in over a dozen countries. He is the author of Entangled: Technology and the Transfo…
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Jeannette Ginslov, performer, choreographer and artistic director, talks about the developmental stages of the AffeXity project, the interdependence of the collaborators, the relational and dynamic formation of technical and human intervention, the encounters of the carnal and the digital, the dialogic and temporal scaffolding of encounters of tech…
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Anna Meroni, PhD, is a scholar and professor in Service and Strategic Design at Politecnico di Milano. She works on design activism, social innovation and sustainability, with a specific focus on food and housing systems. In her talk she introduces and discusses a framework of how design for services can operate in conjunction with other discipline…
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Asta Wellejus is an experienced cross-media producer and developer and has worked with Lars von Trier in 1997 in developing new ways of combining film, theater, roleplaying and games in Zentropa Interaction in 1999. She is now running her own company ”Die Asta Experience". In her presentation, Asta talks about the transmedia universe as a storyworl…
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Martin Ericsson is a game designer, participation writer and transmedia content producer. Over the years he has designed, written and game-mastered more than twenty pieces of participative entertainment and art. In this talk, Ericsson says that producing transmedia is like being a party organizer: you set the stage and make sure there are beverages…
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Matt Costello works across all media has meshed game play, technology and story. He has scripted dozens of best-selling games such as Shellshock-Nam ’67, Bad Boys 2 and Doom 3. In this presentation, Matt talks about the concepts that are important to him when going into transmedia projects: 1. to go into projects openly, being Wagner's "perfect foo…
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Christian Badse is Creative Director at the Interactive Department at the Danish Broadcast Corporation (DR). In his talk he talks about the working conditions of being a "transmedia hobo" and introduces the key concept BCC (beer, cigarettes and coffee) that, allegedly, is what make Danish screen writers tick.…
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Hans von Knut Skovfoged is the Creative Director of PortaPlay, a company specializing in developing interactive media focusing on games and entertainment. In this talk, he talks about accessibility and the challenge of keeping the user interested after the first touch-point in a universe that consists of multiple platforms and branching content.…
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Frank Boyd is the creative director of Crossover and has been a new media pioneer since founding the Arts Technology Centre in 1989. He has worked as producer, funder and trainer on a series of innovative creative and economic development programmes in the arts, broadcast, and in education in the UK, Europe, the US and Australia. In this talk, Boyd…
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Marc Goodchild works across TV, web, mobile applications and IPTV and has a long history working with the BBC. In this lecture, Goodchild talks about that television is the result of the industrilization of storytelling and that we need to reinvent what television is good for, just like we have found out that the mobile phone is good for much more …
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Lucy Suchman's Medea Talk explores recent developments in the study of digital media that recover the entanglements of bodies and technologies. Drawing on a series of examples from her own research and others within science and technology studies (STS) and design, she makes the case for an understanding of information as irreducibly social and mate…
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Jussi Parikka is the director of the Cultures of the Digital Economy (CoDE) institute. His lecture Practicing Media Archaeology: Creative Methodologies for Remediation and Creation focuses on some ideas and examples from media archaeological art practice.Bởi Jussi Parikka
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