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Nội dung được cung cấp bởi Charlie Fink and Charlie Fink Productions. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Charlie Fink and Charlie Fink Productions hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.
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"Interstellar Arc” a Free-roam, Tactile, Narrative VR World at AREA15, Las Vegas - Paul Raphaël

45:24
 
Chia sẻ
 

Manage episode 516073803 series 2902963
Nội dung được cung cấp bởi Charlie Fink and Charlie Fink Productions. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Charlie Fink and Charlie Fink Productions hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

Paul Raphaël , co-founder of Felix & Paul Studios, joins the AI XR Podcast for a candid, high-energy discussion on the state and future of immersive experiences. Broadcasting live from Las Vegas during the launch of "Interstellar Arc" at AREA15, Raphael details the three-year journey behind this ambitious location-based VR attraction—capable of hosting 170 simultaneous users in a fully interactive, physically-anchored world.


Paul explains how Felix & Paul’s background in cinematic VR, including their Emmy-winning "Space Explorers" ISS series, led organically to massive real-world installations like The Infinite and Interstellar Arc. The team’s relentless commitment to high presence, practical haptics, and social immersion has kept Felix & Paul at the top of XR content for over a decade. Raphael shares the lessons learned from surviving through hardware hype cycles, pivoting when needed, and betting big on experiential location-based entertainment. He compares the Interstellar Arc’s staged onboarding and world-building to the best of Disney Imagineering, blending nostalgia with cutting-edge tech.


The group unpacks the mixed reviews for Samsung’s Galaxy XR headset, discusses OpenAI and Microsoft’s latest browser moves, and debates the implications of California’s new chatbot disclosure law. Paul and the hosts dig deep on business realities—headset costs, throughput limitations, and why word-of-mouth and “the ultimate holodeck” matter more than the marketing hype. Raphael offers advice for young creators: stay obsessed, be nimble, and design for what’s actually possible today—not just hype for the future.

Guest Interview Highlights

  • Launching “Interstellar Arc” at AREA15: 170-player free-roam VR set in a massive, tactile spaceport—blending real-world physicality, seamless pre-show and post-show narrative, and next-gen social VR.
  • Lessons from “The Infinite” and Space Explorers: Pivoting toward large-scale, high-throughput live VR events as a sustainable creative and business model.
  • Staying power in XR: Why creative obsession, no-plan-B persistence, and ground-level adaptability have kept Felix & Paul thriving.
  • Haptics, real objects, and social immersion: Making “free-roam” a convincing, embodied experience—even with today’s hardware.
  • XR’s future: Why the studio’s best projects might be ahead—and how true mixed reality will need to drive down headset weight, friction, and heat.
News Segment Highlights
  • Amazon’s leaked internal AI & robotics roadmap
  • Meta reorgs AI staff
  • Samsung launches Galaxy XR headset
  • OpenAI and Microsoft debut AI browsers
  • California passes first US chatbot law
  • Wikipedia sees 8% drop in traffic

Thanks to our sponsors:

Zappar Mattercraft

Viture: Luma Series XR Glasses

Hosted on Acast. See acast.com/privacy for more information.

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  continue reading

271 tập

Artwork
iconChia sẻ
 
Manage episode 516073803 series 2902963
Nội dung được cung cấp bởi Charlie Fink and Charlie Fink Productions. Tất cả nội dung podcast bao gồm các tập, đồ họa và mô tả podcast đều được Charlie Fink and Charlie Fink Productions hoặc đối tác nền tảng podcast của họ tải lên và cung cấp trực tiếp. Nếu bạn cho rằng ai đó đang sử dụng tác phẩm có bản quyền của bạn mà không có sự cho phép của bạn, bạn có thể làm theo quy trình được nêu ở đây https://vi.player.fm/legal.

Paul Raphaël , co-founder of Felix & Paul Studios, joins the AI XR Podcast for a candid, high-energy discussion on the state and future of immersive experiences. Broadcasting live from Las Vegas during the launch of "Interstellar Arc" at AREA15, Raphael details the three-year journey behind this ambitious location-based VR attraction—capable of hosting 170 simultaneous users in a fully interactive, physically-anchored world.


Paul explains how Felix & Paul’s background in cinematic VR, including their Emmy-winning "Space Explorers" ISS series, led organically to massive real-world installations like The Infinite and Interstellar Arc. The team’s relentless commitment to high presence, practical haptics, and social immersion has kept Felix & Paul at the top of XR content for over a decade. Raphael shares the lessons learned from surviving through hardware hype cycles, pivoting when needed, and betting big on experiential location-based entertainment. He compares the Interstellar Arc’s staged onboarding and world-building to the best of Disney Imagineering, blending nostalgia with cutting-edge tech.


The group unpacks the mixed reviews for Samsung’s Galaxy XR headset, discusses OpenAI and Microsoft’s latest browser moves, and debates the implications of California’s new chatbot disclosure law. Paul and the hosts dig deep on business realities—headset costs, throughput limitations, and why word-of-mouth and “the ultimate holodeck” matter more than the marketing hype. Raphael offers advice for young creators: stay obsessed, be nimble, and design for what’s actually possible today—not just hype for the future.

Guest Interview Highlights

  • Launching “Interstellar Arc” at AREA15: 170-player free-roam VR set in a massive, tactile spaceport—blending real-world physicality, seamless pre-show and post-show narrative, and next-gen social VR.
  • Lessons from “The Infinite” and Space Explorers: Pivoting toward large-scale, high-throughput live VR events as a sustainable creative and business model.
  • Staying power in XR: Why creative obsession, no-plan-B persistence, and ground-level adaptability have kept Felix & Paul thriving.
  • Haptics, real objects, and social immersion: Making “free-roam” a convincing, embodied experience—even with today’s hardware.
  • XR’s future: Why the studio’s best projects might be ahead—and how true mixed reality will need to drive down headset weight, friction, and heat.
News Segment Highlights
  • Amazon’s leaked internal AI & robotics roadmap
  • Meta reorgs AI staff
  • Samsung launches Galaxy XR headset
  • OpenAI and Microsoft debut AI browsers
  • California passes first US chatbot law
  • Wikipedia sees 8% drop in traffic

Thanks to our sponsors:

Zappar Mattercraft

Viture: Luma Series XR Glasses

Hosted on Acast. See acast.com/privacy for more information.

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  continue reading

271 tập

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